Name | BR-Sub-Orbital Platform Trials |
Game | Unreal Tournament 2K4 |
Author | Richard Nadrowski a.k.a. maxdamage |
Email me | |
Description | Bombing Run Map |
Additional credits | Custom sky zone,volcano and other stuff from CTF-Magma(One of the maps that come with UT2k4).Deathbliss(Http://www.planetunreal.com/nucleus)for tutorial on how to create a DM map for Unreal(I know but it's at least something that I could use to create a map and use the knowledge and create a map for UT)! |
Player count | 2 - 10 players |
New sounds | No |
New Graphics | No |
New Items | No |
Base | BR-Sub-Orbital Platform Trials.ut2 (from ut2k3) |
Editor used | UnrealEd3 |
Known Bugs | Some static meshes might "pop" as they occupy or intersect the same space as a zone portal sheet. |
Build time | Unknown |
Build machine | P4 2.4Ghz,Win 98se,384MB DDR-RAM, 128 mb DDR-RAM Gainwood Geforce 4 Ti 4400 AGP |
Authors may not NOT use this level as a base to build additional levels. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission.Nor are you allowed to host my map without my explicit permission! |
Used best with the UT2003 Ion Cannon for UT2004 by Wormbo Homepage: [UT2003 Ion Cannon for UT2004] or [UT2003 ION Cannon for UT2004 (35.65 KB)]Please delete any copy of the following version of my map:BR-Sub-Orbital Platform Trials.ut2 as it is obsolete and was made for UT2003... Used planetunreal.com/nucleus help pages and zip file containing text files on how to create DM,CTF,AS and DOM maps plus tips on bot pathings etc... I'd like to thank Deathbliss who created the tutorial that I used as a base to create my first UT Map!Fixed and converted to ut2k4 format. |