CTF-HUT-StoneFallsF
Map for Unreal Tournament 2004
1.01
----------------------------
Title: CTF-HUT-StoneFallsF
Filename: CTF-HUT-StoneFallsF
Author: ArcadiaVincennes
eMail Address: Vincennes999@yahoo.com
Website URL: http://www.avld.org
Release Date: 11-05

---------------------------
Changes since version 1.00:
Tweaked Large Cliff Mesh to accurately line up with BSP.
Corrected BSP error that allowed the player to fall through the floor.
Corrected black faces on two BSP surfaces.
Tweaked Terrain to remove obscene hole under cliff mesh.
-------------------------

Note:  Project Torlon/Nexus's HaloUT Mod  v. 1.75 or higher is required for the map.
Please find it at their website:  http://torlan.dragonstarelite.com/modules.php?name=Downloads&d_op=getit&lid=14
or at Mapraider: http://www.mapraider.com/maps/?fileid=3495

-------------------------

Credits:

Thanks to Sjosz for AssaultPath consulting, the Material Sequence, and emitter suggestions
Thanks for Blitz for AssaultPath Perfection
Thanks to Saka for the Starfield mesh and textures
Thanks to the Project Torlon team for beta testing and for letting me be a part of their project.
Thanks to Zio for beta testing

Anuban for the invitation and moral support.

And anyone I may have forgotten :)

Other levels by author: 

DM-BelowTokara
DM & CTF-InverseF
DM & CTF-BelowTokaraDeluxe
DM-UCMP-Xanadu

Other levels co-authored by author:
DM-UCMP-PleasantValley

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Play Information
----------------
Game: Unreal Tournament 2004
Level Name: CTF-HUT-StoneFalls
Game Type: CTF
Botmatch: Yes
Single Player: No
Teamplay: Yes
Difficulty Settings: Only For Bots
New Textures: Yes
New Meshes: Yes
New Scripts: No
New Sounds: No
New Music: No

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Construction
------------
Base: From scratch
Build Time: 4 months minus some time off for other projects.

Recommended # of Players: 10-16

Programs Used: UnrealEd 3.0, Maya 5.0 PLE, Photoshop 7

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Author's Notes

--------------

Yes, Framerates are not retail-quality, I did not include music on purpose, I know the Ghost is a 'hovercraft' and cannot fly, and that the skinning of the Damage Amp mesh could use some improvement.

The idea behind this map is not so much a standard CTF with many twists and turns and options, but more of a 'rolling Deathmatch' along a few very different paths that have seperated interchanges.  Designed with online play in mind with teamwork and communication essential to success.  Whether or not the map reaches its goal, I hope that those who play enjoy the map.

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Copyright / Permissions

-----------------------

Authors MAY NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

ANY bug fixes, fixes, changes and tweaks will happen by me and me only. No person, (server/site/league) admin, 3rd party mapper or player is allowed to bring out a modified version of this map.

Authors MAY NOT use the static meshes/prefabs/textures from this map without explicit
permission.

You MAY NOT charge any money for this map or any of its embedded content.

You MAY distribute this level through any electronic media (internet (web/ftp),
FIDO, local BBS), provided you include this file.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic, Inc. 

UNREAL TOURNAMENT 2003 (c)2002 Epic Megagames, Inc. All Rights Reserved. Distributed by
Atari, Inc. under license. UNREAL TOURNAMENT 2003 and the UNREAL
TOURNAMENT 2003 logo are registered trademarks of Epic, Inc. 

UNREAL TOURNAMENT 2004 (c)2004 Epic Megagames, Inc. All Rights Reserved. Distributed by
Atari, Inc. under license. UNREAL TOURNAMENT 2004 and the UNREAL
TOURNAMENT 2004 logo are registered trademarks of Epic, Inc. 

All other trademarks and trade names are properties of their respective owners.

====================================================================================