DM-Aquifer
=============
File: DM-Aquifer.ut2
Map Name: Aquifer
Author: Derek "HellFire"
Email: hellfirexq@hotmail.com
Website: http://www.planethalflife.com/dmcb
         http://hellfiresdomain.cjb.net


Play Info
=============
Single Player (Botmatch): Yes
Deathmatch: Yes
Capture the Flag: No
Domination: No
Bombing Run: No
Difficulty Settings: All
Known Problems: The water only makes splash noises at strange times...
New Textures: No
New Music: No


Installation:
=============
Place DM-Aquifer.ut2 into your UT2003/Maps directory
Start UT2K3, Start a Deathmatch session, and select DM-Aquifer


Author's Notes:
=============
Old school type map with a nice atmosphere of an underground cave with a
lake, hence the name Aquifer. It's a bit larger scale than most maps, giving
you lots of room for combat.  Some people might complain, but I like my maps
with room instead of being cramped, so the kills are less lucky. Anyways,
enjoy! This map is my first UT2K3 map that I have released.  I scrapped many
of my first just so I wouldn't be releasing sub par maps.  This map had the
flow and atmosphere that I desired, and felt like its good enough for all
of you to enjoy. So let that be a lesson to you kids, don't release your
very first map (unless you're some sort of mapping god, and you first 
work is as good as anything else out there).  You may be impressed that your
map looks cool, but play some of the maps that come with the game to compare
it to, and you'll probably realize you haven't really made a map worth
releasing yet.  Just some advice from a mapping veteran (well, that may
be a strech, but my 'Ground Zero 2' pack for Half-Life clocked 20,000 
downloads on my site alone, so there!)

-The redeemer IS in this level, but you put yourself in danger getting it
-Every weapon is in this game and none are hard to find. This is a personal
 preference, so everyone can use their favourite weapon in this map.
-Theres a good amount of ammo here, running out of ammo is no fun in
 deathmatch

Notes on UT2003: Mapping for this game is very cool, the terrain editor is
outstanding, (as you can tell my map relies on it), and the game is just so
good looking... But I have my probs.... When I first ripped open the editor
and looked at maps, I figured out how the developers got so many poly's and
detail into their maps, they cheat! (in my opinion hehe), by using 3d models
and importing them as static meshes... This is brilliant, but for mappers
like me, who don't have a clue how to make these 3d models, it forces us
to conform to the static meshes already in the game. This can hurt my
creativity unfortunately. And this means my maps (until I can make models), 
will have a feel more like the original maps then my own designs. Just my
notes... Hey, you were reading here.


Author's Previous Maps:
=============
For UT2k3: No previous, this is my first one.

For UT: DM-Magnetic
        CTF-Waste Silo
        DOM-Atrium
        CTF-Volatile
        CTF-MagmaCore

For Half-Life: Ground Zero 2 (Opposing Force Singleplayer)
               Ground Zero (Singleplayer)
               Test of Fate (Teamplay multiplayer)
               The Mint (Counterstrike)
               The Penthouse (Counterstrike)
               Abandoned Hangar (Deathmatch multiplayer)


Copyright/Permissions 
=============
You may distribute this map via electronic means, providing that it is done 
so free of charge and that this text file is also included unchanged. 

You may not include or distribute this map in any sort of commercial or 
non-comercial product without permission from the author. You may not mass 
distribute this level via any non-electronic means, including but not limited
to compact disks, and floppy disks. This map may not be used, in whole or in
part, as the basis of another map, without the author's permission. 

All other trademarks acknowledged. 

=============
Unreal Tournament 2003 (c)2002 Digital Extremes, Epic Megagames, Inc. 
All Rights Reserved. Unreal Tournament and the  Unreal Tournament logo are 
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.