// Copyright (C) 2003 John Walstra // spoon@spoonware.org // http://spoonware.org // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See LICENSE.uc or SA2K4_LICENSE.txt
This is a KISS ( Keep It Simple, Stupid! ) style project. It's not going to have a lot of bells and whistles.
Happy hunting,
spoon
Once installed, you need to edit your UT2004.ini if you plan to run a server. This file is located in your System directory. You need to add
ServerPackages=SA2K4Lite_101to the [Engine.GameEngine] section. If you don't, the package won't be downloaded to a client when they connect. Most likely, they won't have the rifle.
If you wish to edit any of the settings, copy SA2K4Lite_101.ini.sample to SA2K4Lite_101.ini, and edit that file.
[SA2K4Lite_101.MutSA2K4Lite] bAllowTranslocator=False bRifleSpawn=False bAllowKeep=True ScopeColorRedPerc=0 ScopeColorGreenPerc=0 ScopeColorBluePerc=0 ScopeColorAlphaPerc=255 ArenaGameType=xDeathMatch ArenaGameType=xTeamGame ArenaGameType=xCTFGame ArenaGameType=xDoubleDom ArenaGameType=xBombingRun ArenaGameType=ASGameInfo ReplaceWeaponName=XWeapons.SniperRifle ReplaceWeaponName=UTClassic.ClassicSniperRifle KeepWeaponName=UT2k4AssaultFull.Weapon_Turret KeepWeaponName=UT2k4Assault.Weapon_Sentinel KeepWeaponName=UT2k4AssaultFull.Weapon_LinkTurret KeepWeaponName=UT2k4AssaultFull.Weapon_SpaceFighter KeepWeaponName=UT2k4AssaultFull.Weapon_SpaceFighter_Skaarj KeepWeaponName=UT2k4AssaultFull.Weapon_Turret_IonCannon
It is highly recommended that you keep the special weapons enabled, or maps like AS-MotherShip and AS-RobotFactory will not worked as intenteded. You can add more weapons to this list, as you find maps with broken weapons.
If you didn't know, once you select some mutators, you can click "Configure Mutators" to change their settings.