TTM 2003 is a competition mod for Unreal Tournament 2003. TTM 2003 is meant to be ultimate solution for competitive gamers and server admins maintaining servers for clanwars, leagues, ladders and other online and LAN tourneys.
TTM 2003 is adopted by world's largest competitive tournaments: ClanBase, Electronic Sports World Cup (ESWC), The Cyberathlete Professional League (CPL), World Cyber Games (WCG) and many other tournaments all over the world.
It runs on every 4th server in the world and is, probably, most frequently used cusom mutator for UT2003.
Short list of TTM's features:
RESTART Current Map |
This simply restarts the map
again, with current settings. |
CHANGE map | Gives you a choice of maps of
your selected game type, and when you have made your choice click on “CALL VOTE: (map
name)”. See screenshot. NEW: The maps list is taken from the server, not from client. So player who starts voting sees only maps that are on server. NEW: Server admin may configure defined map list to be propagated from server to client. In this case player starting map voting will see only maps from that defined list, not all maps that are on server. To do this server admin must edit server's .ini file and add following lines to ut2003.ini: [ttm2003v23.TTM_MapList] PropagateConfiguredMapList=true Maps=MapName1 Maps=MapName2 |
ENABLE/DISABLE improvements of HUD & Scoreboard | This enables an advanced HUD
with more info like the game clock, and in the score board you get
extra features like weapon accuracy and pikcup stats. Please take a look onto section “HUD & scoreboard” of this document |
ENABLE/DISABLE bright skins | This toggles brightskins usage.
When brightskins are enabled, everyone’s player model is a bit more
visible. Please take a look onto section “TTM’s brightskins” of this document. |
CHANGE hitsounds mode | Allows you to select “Disable
hit sounds” (No hit sounds at all), “Line-of-sight hit sounds” (Hit
sounds only if the person is in front of you), or “Hitsounds
everywhere” (You get the hit sound no matter where you are). Hit sounds are a little “tink” that you get whenever your shots hit an enemy player. It is helpful in telling you if your shots are hitting their mark. NOTE: This is a server dependant setting, if the server admin has chosen to not allow hitsounds you cannot turn them on. |
ENABLE/DISABLE adrenaline combos | Goes into another submenu so you
can select the adrenaline combos that players are allowed to use in the
game. Combos you can alter are the standard game ones: Booster,
Invisibility, Speed, and Berserk. |
ENABLE/DISABLE double damage | Does what it says. |
Turn off weapon shaking | Normally when firing certain
guns (most noticeable are the Assault Rifle), the entire game screen
will shake. This feature turns it off/on. |
Hidden weapon | Select this to turn your view of
your weapon on/off (hides your weapon). |
Take after game screenshot | After the game is finished and
the score is displayed, a screen shot will be taken and the .bmp file
will be placed in your UT2003/System directory. |
Record demo in each match | Switches on automatic demo
recording, giving you a command line with settings. You can use the
following switches: %t - current time, %d - current date, %n - player's name, %c - clantags extractor; is replaced with teams' tags (for example, RUS_vs_GER), %o - opponent(s) name, %m - map name. The default demo filename mask is '(%d)-(%t)-%n-on-%m'. |
Ignore server's enforcement of demorec | Allows you to get rid of server-side enforcement of demorec in every match (see info below). |
Track personal weapon stats | This will track your accuracy and pickup stats through a match. It uses quite a bit of bandwidth so you may wish to keep it turned off. It can be enabled/disabled many times during one match. |
Display personal weapon stats | Toggles the displaying of personal stats in the scoreboard. |
Default character | Allows you to set one of several "default characters" for other players. |
In-game menu key | Option to change the TTM mutator menu key to your preference (default F7). Click the button, then press the key you wish to change the menu to. |
Teammates color | The color of your teammates'
brightskins. |
Enemies color | The color of your enemies'
brightskins. |
Define coloring on teammate/enemy basis | If checked, you get the same
colors for your opponents in every game you play, no matter if you’re
on the Red team or in the Blue team. Otherwise you define colors for
the Red team and for the Blue team. |
Darken dead bodies | If checked, dead bodies are
getting instantly black, thus not distracting attention from still
alive opponents. This option also disabled the green ghosting effects. |
Team-colored HUD | If checked, your HUD gets
colored with your team’s brightskin color (works only if TTM’s HUD is
enabled). |
Team-colored spawn/xloc effects | If checked, spawn and translocator visual effects are colored the same as the team's brightskin colors. |
Short death messages | This client side option is
disabled by default. If you enable it the messages are shorter than
standard. So for example, instead of "Caio's cranium was made extra
crispy by Tizio's lightning gun" you will get something like "Caio |
head-shot | Tizio". |
Display spectators’ talks | This is on/off to have spectators chat displayed in game. |
Clock position | Drop down box allowing you to
choose where to place the game clock. |
Crosshair | Drop down box allowing you to
choose what type of cross hair you like. NOTE: TTM has more crosshairs than original UT2003 does, so it uses separate variable to store info about selected crosshair. That means that when you start TTM v2.3 for the first time, you’ll get default crosshair in it, no matter what was configured in UT. Please proceed to this menu to set it up to your taste. |
Display scoreboard when dead | Checking this just displays the game score board when you die letting you see what your current placing is. |
Votings settings | Fairly self-explanatory option.
This simply allows you to control what players can and cannot vote on.
Tick boxes or slider bars to alter settings. By default voting expiration time is 40 seconds and you need 51% of ‘Yes’ votes for a vote to ‘pass’. We strongly recommend not to set voting expiration time less than 20 seconds. |
Warm-up settings | Lets you enable/disable the
warm-up feature. Also lets you give a time limit (using the slider bar) and to enable/disable giving all weapons to players during that warm-up period. If ‘All-weapon warmup’ is used, players will get all guns and 999 ammo for it at *every* respawn. |
Combos enabling/disabling | You the server admin can allow or not allow players to use certain adrenaline combos. |
Auto demo recording | You can make server record server-side demos for every match and make every player record player-side demos for every match here (see info about player-side setting for auto-demo rec).
NEW (v2.3): %n tag is now supported in server-side demo recording too. |
Misc settings | Gives you the option to turn on
or off player side settings on the server. Refer to previous sections
for a description of features, other than “Put [TTM] tag in the
server’s name”. For example your server might be named “Bob’s UT2003
Server”, but once you tick this option it becomes “[TTMv2.3] Bob’s UT2003
Server”. This lets players searching in the server browser to see that
your server is running the TTM mod at version 2.
NEW: "Enable lockdown" feature. If this checkbox is disabled, it makes linkgun and minigun not to affect targeted player's movement at all. NOTE: this checkbox doesn't switch UT2003's MinigunLockDownFactor and LinkLockDownFactor variables' values. |
Bot name | Use whatever name you want to be seen in the IRC room as the “user” in that room. Example, “BobsUT2003bot”. |
IRC server | place your IRC server name here. Often something like “irc.servername.com”. |
IRC channel | place the IRC channel name here. Usually something like #yourroom or similar. |
Kills to report | Option to let you choose between “All kills” or “Only significant kills”. |
Report pickup of critical items | Items that will be displayed by the bot are things like Shields, Redeemer, Keg of health, etc. |
Red team name | Put the red teams name here. |
Blue team name | Put the blue teams name here. |
Report scores every | Slider bar to allow a range of times to report scores in the IRC channel. |
Colored reporting | Will use colors to distinguish between things like kills and pickups, etc. |
Report every match | Will automatically start IRC reporter for every played match (until stopped from this dialog box) |
bh <param> | Short version of behindview <param> command. | ||||||||||||
bskin <params> |
Changes your brightskins
settings. This command accepts several subcommands:
|
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changeCrosshair | Cycles through all crosshairs there are, step by step. | ||||||||||||
echo <message> | Displays message for current player only (instead of say, which will display that message to all players). | ||||||||||||
hand 1|2 | 1 for showing weapon, 2 for hiding it | ||||||||||||
maskdemorec <mask> | Starts recording demo whose filename is made from the mask (same way as in the auto-demorec). | ||||||||||||
menu | Call’s TTM’s menu (bound to F7 by default) | ||||||||||||
no | If there is voting on progress, you vote ‘no’ with this command | ||||||||||||
notready | Makes you not ready (to start the match) | ||||||||||||
ready | Makes you ready (to start the match) | ||||||||||||
setcrosshair <number> | Sets crosshair *and* stores that setting in ttm2003.ini | ||||||||||||
setmouseX <value> | For setting mouse sensitivity for X axis (can be used for advanced weapon binds) | ||||||||||||
setmouseY <value> | Same for Y axis | ||||||||||||
setmouseXY <value1> <value2> | Sensitivity for both axises in one command | ||||||||||||
showTTMstats | Toggles displaying of TTM’s accuracy and pickup stats | ||||||||||||
speclist | Displays list of spectators of this match | ||||||||||||
startreporter | Starts IRC-reporter with configured settings | ||||||||||||
startvote <subject param> | Starts a voting. Subject can be: 1 for map switch (don't forget to mention map name); 2 for server-side TTM's hud & scoreboard enhancements toggle; 3 for TTM's brightskins toggle; 5 for server-side hitsound mode; 6 for combos enabling/disabling (use param; for example 0110 stands for Booster off, Invis on, Speed on and Berserk off); 7 for map restart; 8 for amp enable/disable. |
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stopreporter | Stops irc-reporter | ||||||||||||
tmpsetcrosshair <number> | Sets crosshair and *doesn't* store that setting in ttm2003.ini | ||||||||||||
yes | If there is voting on progress, you vote ‘yes’ with this command |