Sabbys FoT stuff
- Copyright © John Martin 2006 all original content, textures, sounds, code, music, models. SwJumpPad by Switch' ( see separate readme for more info! )
- Version: 1
- SabbathCat.com/ut
About the map
- Build time about 1 month + 1/2 , including new texture pack, new music, new Enhanced DOM mutator, new ControlPoint actors, DOM Team coloured lights (with the help of switch' for making them all work online. and new sounds/models.
- The map fetaures the new control points and team lighting, creating a much more intense DOM experience as you get a greater sense of an areas controlling team, and a sense of your own "domination" of the map , as you can see at a
glance who is control of which area from many vantage points around the map.
- The texture pack has been created predominantly from scratch especially for the map and is designed to compliment and work along side the existing SGTech package.
- The music features some sloppy Sabby guitar work and plenty of recyled Unreal kettle drum and string for that old school feeling.
Installation
- .u and the .int into c:\unrealtournament\system
- .utx into c:\unrealtournament\textures
- .unr into c:\unrealtournament\maps
- .html into c:\unrealtournament\help - Keep this for future use if you wish to use any of the textures / music / control points in your own maps.
- .umx into c:\unrealtournament\music