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Glacier][: CE 105
Public Release #1 · February 2nd, 2002

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Title:

Arctic Glacier -- Clan Edition

 
 

Filenames:

CTF-Glacier][-CE105.unr

 
 

Version:

1.05

 
 

Original Author:

Some

 
 

E-Mail:

some@planetunreal.com

 
 

LE Author:

Michael Darnell aka Larathiel the Death Elf

 
 

E-Mail:

Larathiel@ogl.org

 
 

CE Authors:

[w00t]Loki / Tyron

 
 

E-Mail:

loki@w00t-clan.com darktyron@gmx.net

 
 

Website:

Avalon: Isle of the Unreal UTmIRC.de

 
 

Build Time:

3 Days

 
 

Other Work:

Elven Princess FCommando skin,
Facing Worlds League Edition,
Infested League Edition
Maelstrom League Edition,
November Clan Edition v1.05,
Orbital League Edition,
Rime Isle,
Terra League Edition
Wrath of Vandora

 
 
 
     
 

Installation:

 
 

Everyone

Simply extract the zip file into your UT folder and all the files will be placed into their proper directories. For a manual install, place the files into the following folders:

CTF-Glacier][-CE105.unr -> UT\Maps

 
     
 

Concept:

 
 

An LE version of CTF-Glacier][ was requested by several people in the online community particularly clan z2. Given the severity of the errors and its popularity, I accepted the request to fix the map.

 

CE105: The LE100 version of Glacier fixed a great number of bugs, but in doing so reduced the playability in some European competitions, for example Jolt CTF League. Their rules dictate that matches be played without redeemer, thus the LE100 change (to put a redeemer on the lower route in place of a keg) in essence made using the lower route almost completely pointless. Combined with a few ideas from Clanbases' own Glacier][-LE, such as making the on-ramps to all 4 side outposts the same, CE105 re-addresses these problems and corrects them for league and cup play as required in these tournaments.

 
     
 

Version History:

 
 

Below are the changes that differentiate Glacier][ Clan Edition v1.05 from v1.00:

CE 1.05

  • Added flag holders. This is a purely aesthetic touch, since just having the flag sticking out of the metal floor doesn't look particularly convincing.

  • Roof bugs fixed after discovery of holes in the barriers which were added to prevent access to the outside roofing.


Below are the changes that differentiate Glacier][ Clan Edition v1.05 from v1.00:

CE 1.00

  • Replaced redeemer (low path) with keg. Due to Jolt league rules, the redeemer is off by default, and as a result no advantage is gained by having the redeemer available on the lower path; in fact it makes the lower route almost redundant. Clanbase players have also become acustomed to playing with the keg in this position.

  • Removed kegs from both bases and replaced them with redeemers.

  • Location Strings have once again been changed; The LE100 "Blue / Red Base: Rear Keg" strings have been changed to "Blue / Red Base: Rear Redeemer".

  • Side outpost on-ramps have been changed so that now all 4 have the same "crate" style on ramp. The existing crate ramps have been flattened and aligned correctly.

  • Roof added to both bases, for both visual effect and to prevent possible access to top area.

  • Pulse added to replace ripper. Equivalent ammo replaced.


Below are the changes that differentiate Glacier League Edition from the original:

LE 1.00

  • Ceiling is off limits. The original author attempted to prevent access to the area over the flag by using a BlockPlayers actor but unfortunately it didn't work. I opted for a simpler solution and removed the open area.

  • The top cliffs of the glacier are no longer accessible. It was possible for flag carriers to hide at the edge of the map which is what necessitated this change. Invisible collision hulls (ICH) extending to the top of the level solved that problem.

  • The floor approaching the minigun tower is now covered by a grate. Previously, unscrupulous players were able to drop the flag under that area in order to hide indefinitely.

  • Flag drops through walls should no longer be possible. In the outer cellar wall of Red Base and the front walls of each bases' towers it was possible to drop the flag or be killed only to have the flag fall through the wall to the other side. Although the walls should have been thick enough to prevent this, some BSP abnormalities in that area were causing problems. Rather than rebuilding the entire area, some well-placed ICHs did the job.

  • Weapon placements in the lower area of each base are now the same.

  • Powerup placements have been modified. The lower keg has been replaced by a redeemer and the redeemers in base have been replaced by kegs. This should help put an end to the extremely annoying all-deemer defenses and make guarding the bottom of the map a bit more important. I also set the shield belt to rotate on 2 axis so that it is a bit easier to see against the light-colored bridge from a distance.

  • Location Strings have been dramatically improved to enhance teamwork and flag carrier support.

Larathiel the Death Elf

 

UT CTF 3v3 & 2v2 Admin, OGL
Map Consultant to OGL & ProUnreal

 
     
 

Copyright / Permission:

 
 

This level is copyright 2000, by Some. Revisions in the LE version are copyright 2002, by Michael Darnell. Revisions in the CE version are copyright 2002, by Loki and Tyron, under express permission from Larathial.

Authors may NOT use this level as a base to build additional levels without explicit permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp), FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.

 
     
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