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DM-Cyclotron ReadMe for
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Title: | DM-Cyclotron |
Filename: | dm-cyclotron.zip |
Version: | 1.00 |
Last Update: | Tuesday, July 31, 2001 |
Author: | David 'Frenchie' Bolliet |
eMail Address: | dabmc4@yahoo.com |
Author's Homepage: | |
Credits: |
Some major thanks to several people: (you don't care about them? then don't read) + All the guys who wrote a tutorial or/and participated in the forum on the Unrealed.exe website (www.planetunreal.com/unrealed). A terrific website updated and staffed by the amazing Tomasz "Millenium" Jachimczak. Most of the "cool stuff" I used in "Cyclotron" was done thanks to these people. + Three buddies of mine tried to act as my co-beta testers. Thanks guys. I know that helping me out was painful, but hey your beta-tester ordeal is now over: The map is finished! They are (in random order): "The Kill-N Bitch" Phil "Sweet" Lou "Curado" Kev + The folks at Nali City (www.planetunreal/nalicity) and Jeff Earnshaw (www.angelfire.com/ut/ground) for reviewing and (hopefully) publishing "Cyclotron" on their sites for your (hopefully) enjoyment. Extended thanks to FuzzBuster (fuzzbuster@planetunreal.com) at Nali City for his great "readme.txt" file generator. Great idea! |
Other Levels By Author: |
None. OK, obviously some of you may have noticed it: This is my first UT map. I tried several little things. Hopefully, you won't find it too boring. And if you do find it boring, well, you can always go on the Internet and dig a better map (after all, there are thousands of them out there). |
Play Information |
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Game: | Unreal Tournament |
Level Name: | DM-Cyclotron |
Game Type: | UTDeathMatch |
Botmatch: | Yes |
Single Player: | No |
Teamplay: | No |
Difficulty Settings: | Only For Bots |
New Textures: | No |
New Sounds: | No |
New Music: | No |
Mods: | No |
Mutators: | No |
Construction |
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Base: | Original Map |
Build Time: | Too long |
Recommended # of Players: | 10-12 |
Editor(s) Used: | UnrealEd, |
Known Bugs: | None |
Inventory |
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Weapons: | Flak Cannon, Ripper, Sniper Rifle, Enforcer, Pulse Blaster, Redeemer, GES Bio Rifle, Minigun, ASMD Shock Rifle, Rocket Launcher |
Armor and PowerUps: | Thigh Pads, Invisibility, Health Packs, Shield Belt, Anti Grav Boots, Health Vials, Damage Amplifier, Armor, Keg O' Health |
Mods |
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Unzip the DM-Cyclotron's *.unr file in your Unreal Tournament/Maps directory, then either doubleclick on it, or type 'open DM-Cyclotron ' in the console or select the Map in a Botmatch or an Internet game.
*.unr files go in Maps/
*.utx files go in Textures/
*.umx files go in Music/
*.uax files go in Sounds/
*.u and *.int files go in System/
"Cyclotron" was an old state-of-the-art underground research labs and power facility, located under the Big Divide (aka "Atlantic Ocean", in old 20th Century terms).
It was operated by the Liandri Mining and Utilities Corp.
A simulated so-called "normal living environment" was recreated. For instance, car replica were brought inside, and fake windows were installed.
With the big depression looming around the corner, "Cyclotron" was auctioned. Due to the lack of investors, The Liandri Mining and Utilities Corp. reluctantly abandoned "Cyclotron".
Several international terrorist groups used the then well-known decading facility for armed training.
It is not until recently that "Cyclotron" experienced its revival as one of the latest Unreal Tournament arena.
"Cyclotron" features the regular UT bonuses: boots (2 pairs), armor, thigh pads, shield belt, keg o' health, damage amp, invisibility, and redeemer. Most of them are somewhat easy to get to.
The redeemer is behind a damage-controlled exploding wall (don't try to use your enforcer on it. It just won't work!). Try different weapons. Secondary firing button should be tried.
To get to the invisibility, you need to get behind a wall through another dammage-controlled sliding wall. This time, the damage is set lower than for the redeemer.
Another damage-controlled sliding wall will lead you to a cool sniping hideaway.
3 search lights are avalaible to get into the dark abandonend tunnel. A word to the wise: Don't go in there without your nuclear energy powered flaslight! (Bots can see in the dark, and you just CAN'T!)
Bots are supported. They run around the map pretty well and get/use all of the bonuses (even the redeemer!).
This level is copyright by David 'Frenchie' Bolliet 2001.
Authors may NOT use this level as a base to build additional levels without explicit permission from the Original Author.
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!
You MAY distribute this level through any electronic network (internet (web/ftp), FIDO, local BBS etc.), provided you include this file and leave the archive intact.
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
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