ReadMe for Annihilation for Unreal Tournament
---------------------------------------------

               Title: Annihilation
            Filename: MH-Annihilation-V240
              Author: XYZ 8000 (a.k.a. XYZ)
       eMail Address: 
         Website URL: 
        Release Date: 21/04/2006
         Last Update: 20/01/2007
             Version: 2.40
			 
====================================================================================
Credits
-------

Thanks to the Excalibur Holland community for the great help.
Thanks especially to:
- El Chico Verde for online tests
- TimmyPowerGamer for help with UScript
- Azzco, Derdak2Rot, GenMoKai, Nr.2000, Senth and Vatcilli Zeitchef for testing
I hope that I didn't forget anyone.

Thanks to Hourences for the HourPitores texture package.
The file is required to play the map. If the link above doesn't work, try This link.

Thanks to Shrimp for the Monster Hunt mod. You need it to play this map, you
can download it Here.

Thanks to the authors of Crash99.umx, DiabloFade.umx, UTTech4.utx.
I don't know who did these packages, but thanks anyway.


====================================================================================
Other levels by author
----------------------

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DOM-FoT-Xyphob
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DM-LP-Kios
DM-300K-1on1-Aelon
DM-300K-Ehat
DM-300K-Fractional
CTF-300K-Descent
CTF-300K-Hobl

====================================================================================
Play Information
----------------

                Game: Unreal Tournament
          Level Name: Annihilation
           Game Type: Monster Hunt
            Botmatch: Yes
       Single Player: No
            Teamplay: Yes
        New Textures: Yes
          New Sounds: No
           New Music: Yes
        New Mutators: No
                Mods: 

====================================================================================
Construction
------------

                Base: MH-AnnihilationV2
          Build Time: around 30 hours
   Ideal Playercount: 2 - 8
      Editor(s) Used: UnrealEd 2.0
          Known Bugs: Bots can't end the map alone

====================================================================================
Stats
-----
		  
             Brushes: 771
               Zones: 16
               Polys: 3261
               Nodes: 7219
               Ratio: 2.21:1
          Max. Depth: 37
          Avg. Depth: 3
              Lights: 84
			  
====================================================================================
Installation
------------

Unzip MH-Annihilation-V240.
Store the *.unr or *.ut2 file in your Maps\ directory along with the others 
(see guide below), then either doubleclick on it, or type open MH-Annihilation-V240
in the console, or select the Map in a Botmatch or an Internet game.

Guide:
*.unr and *.ut2 files go in Maps\
*.utx files go in Textures\
*.umx and *.ogg files go in Music\
*.uax files go in Sounds\
*.u, *.int, and *.ini files go in System\
*.usx files go in staticmeshes\
*.ukx files go in animations\
*.ka  files go in karma\
*.upx files go in prefabs\

====================================================================================
Story
-----

The Skaarjs are devloping a new weapon. Your mission is to study the Skaarj weaponry
and to stole the new weapon prototype. The base, located in a city, is heavily
guarded, but you are infiltrating from an old mining complex to surprise Skaarjs.
They are expecting an attack from the main road because we airdropped some Armors in
the area. We left some cars on the main road. Escape with them after stoling the
prototype.

====================================================================================
Author's Notes
--------------

This map is the remake of my first map. Since it's still played online but it has
got tons of troubles, I decided to update it killing the worst troubles.

The things that I changed are:

- Decreased overall brightness of the whole map
- Eradicated lag
- Changed heavily monster placement. Less spam, more teamplay.
- Changed Attitude of the monsters via Uscript. They doesn't fight with each other.
- Fixed Queen teleporting trouble.
- Improved bot pathing. They still can't finish the map though.
- Changed the look of some parts of the map
- Added a new UDamage (Power Booster).
- Removed "some" ammo and increased ammo amount for each pack
- Fixed some BSP errors on some movers
- Reduced filesize

I did not enhanced the map's visuals a lot, I just made it not eye-hurting.
I changed mostly the lighting, although I added some more archi here and there.

The new monster placement is totally different from the old, now there are more
fast monsters and the spam is heavily reduced. The map is harder overall, thanks
also to the monsters that doesn't fight with each other anymore. The part after
the Rocket Launcher is difficult to do without teamwork, I suggest to run away
and spread the enemies in the roads around.

The item placement is not much different, I mostly removed half of the ammo
(increasing the AmmoCount of each ammo pack) and I added a modified UDamage.
The new UDamage lasts only 20 seconds, otherwise it would have been too dangerous.
It should be used against 2 of the four bosses. It can't be used more times because
it respawns every 12
minutes, so don't waste it. The new code increases the speed and jumpZ of who takes
the powerup, so the small charge is balanced.

The lag has been decreased heavily. I removed the zoning, removed light effects,
removed tons of meshes (kralls...) and done other small fixes. Now the map should
run fine.

Bots are smarter now but the interconnected layout of this map creates some troubles
to them. I decided to optimize them to follow rather than ending the map alone, so
they can't finish the map without players. They can follow well though.
In some parts they will maybe get stuck for some time, just order them again to
follow to solve this trouble. This trouble is caused mostly from the exploding
house, I decided to not solve it because I would have required to place tons of
BlockedPaths that would have messed up the whole pathnoding.

This map is created for 2 - 3 players, but it can easily handle 8 players without
making the gameplay crowded.

Enjoy.


====================================================================================
Copyright / Permissions
-----------------------

This level is copyright 2007, by XYZ 8000.

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any 
other electronic medium that is sold for money without my explicit permission!

If this level is going to be released in a pack, you are NOT allowed to distribute
this level before the public release of a Stand-Alone version.
You MAY distribute this level through any electronic network (internet (web/ftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

Unreal® Tournament (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by 
GT Interactive Software, Inc. under license. Unreal Tournament and the Unreal 
Tournament logo are registered trademarks of Epic Megagames, Inc. All other 
trademarks and trade names are properties of their respective owners.

====================================================================================
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ReadMe created by NC3's ReadMe Generator.
http://nalicity.beyondunreal.com/
Modified by XYZ 8000.