Speed when in Bullet Time: Set's the speed to which the game slows down in Bullet Time. The higher this setting is, the less the game will slow down when you are in Bullet Time.
Bullet Time given when you start: Set's the amount of Bullet Time that you are given when you first start the game.
Bullet Time bonus after a kill: Determines how many Bullet Time you earn after killing someone.
Frag Bonus for killing The One: Set's the amount of frags you earn from killing The One. Has no effect when Always be The One (see below) is on.
Maximum Bullet Time: Set's the maximum amount of Bullet Time you can have. If you have that amount, and you kill someone, no more Bullet Time will be added.
Stop Projectiles Cost: Set's the amount of Bullet Time that using the Stop Projectiles feature once will cost you.
Reverse Projectiles Cost: Set's the amount of Bullet Time that using the Reverse Projectiles feature once will cost you.Phone when health decreases by: This set's the amount of damage that you take before your saving phone starts to ring. See below.
Draw HUD info on which side of the screen: Determines on which side of the screen the HUD info for Bullet Time will be drawn. This is usefull when using other Mods that already take up a part of the screen.
Infinite Bullet Time: When using this option, you have infinite Bullet Time so it will never run out.
Allways be The One: When this box is checked, you will allways be The One. Even if you die, you stay the One.
Don't use Wind Sound: When you are The One and Allways be The One is not turned on, a wind sound plays to alert you that you are The One. If you don't like it, turn it off with this option.
Don't use Phone Sound: When you are The One, and Allways be The One is not turned on, and you take a severe hit (the amount of health loss that triggers the phone sound can be configured above), a phone will start to ring from the position of the nearest med box. Follow the sound to save your life - like in The Matrix. When you check this box, the phone sound will never play.
Punish team kills: When this box is checked, Bullet Time is substracted when killing someone from your own team while playing team games, and you cannot become The One by killing The One if you is on your team.
Show menu in Tacops: When this box is checked, the Bullet Time menu will show after you spawn in a game of Tacops, so you can bind your keys (it is sometimes impossible to call the menu from the Tacops main menu). If you don't want the window to show, check this box.
Disable the Tacops fix: Bullet Time uses several "hacks" to make it work properly with Tacops 2.1.4 or higher. If you don't want this, check this box.
Use normal HUD color for HUD icon: If you want the Bullet Time icon the become the color of the rest of your HUD, check this box.
Constant 3rd person camera: If you like the third person camera view (the view that is used when dodging third person) so much that you want to use it all the time, check this box.
Use Bullet Time: When you press and hold this key, you will go into Bullet Time. When you release it, you go
out of Bullet Time.
Toggle Bullet Time : When you press this key, Bullet Time toggles on. If you press it again, it will toggle off.
Bind a key to this option instead of the previous if you don't want to hold the Bullet Time key all the time.
Stop Projectiles : When you press this key, you will Stop all projectiles flying around, such as rockets,
biogel blobs and pulse rounds. You can only do this if you have enough Bullet Time left, and if you are The One. Note:
you don't stop your own projectiles.
Reverse Projectiles : When you press this key, you will send all projectiles such as rockets back from where
they came from. The best part: if it kills anyone on it's way back, YOU get the credit for it instead of the player
that shot it. Great for when a Redeemer comes flying at you. You can only use this option if you have enough Bullet Time
left and you are The One. Note: you don't reverse your own projectiles (because you don't want your rocket to come back
and blow up in your face, do you ?
Dodge 1st person : This button will engage the dodge move and automatically switch to Bullet Time. You can only do this if
you are The One.
Dodge 3rd person : When you press this button, the camera changes to a third person cam. Your own player is made translucent so you can see where you are going. A red laser dot is drawn to make sure you can still aim. When the camera is changed, walk in the direction you want to dodge and a split second later the dodge will be made in the direction you were walking (NOT the direction you were looking so you can dodge away from someone while shooting at him.
The basics:Name: Bart 'eXoR' Jansen Email: Exorcist@Gamepoint.Net Website: Http://Exorcist.Gamepoint.Net Task: Everything .. I did this mutator all by myself. Beta test team: Paul 'Makari' Hammond, Mark 'Sic6siX' Jones, Stuart 'Infinity' Bury, Joe Conti.Additional thanks: