Cluster
Redeemer Version 1.2 Readme
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by
Unholy Smoke
Introduction
Welcome
to the readme for my first ever mutator - Cluster Redeemer.
Basically, this mutator adds an option for a redeemer replacement
- the Cluster Redeemer. This gun is identical in looks to the
redeemer. It even looks identical when you fire it at something.
However, when it goes off, something extremely different happens....
I know this
readme looks long, but please read it - it contains some handy
information on the mutator and its use.
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Description
and Usage
When the
Cluster Redeemer does go off, it sets off a huge explosion, and releases
its contents - anything from fifty to a thousand grenades, flying
around in all directions like angry bees, exploding on contact
or after about ten seconds. However, these aren't your average
grenades, They're extra-zippy, extra bouncy and extra volatile!
This new version contains a working secondary fire mode - similar
to primary fire, but containing hundreds of souped-up rockets!
To use the
handy and functional new grenade and rocket sliders, click on
the 'Mod' menu in the Tournament starting window, and select
'Cluster Redeemer.'
To test
out the redeemer without worrying about someone shooting you
nastily, it's best to cheat. No, really. Press tab to get the
console up, then type in 'summon warheadlauncher' (without the
quote marks) and presto! You have one free Cluster Redeemer.
Now watch where you point that baby. It's dangerous.
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Version
History
Version
1.2
- A slider for
average fuze length was added.
Version
1.1
- Added more
slidy slidable sliders to configure the initial velocity
of the grenades and rockets. Also got rid of rocket smoke
Version
1
- Added
slidy slidable sliders to configure the number of grenades or
rockets you get when one goes off
- Took off
grenades' glow to speed up performance
- Put in
rocket-filled secondary fire mode
- Annotated
code. To make things easier
Beta
1
- First
release. A bit rickety and pretty slow.
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Internet
and Network Play
This is
the second proper release of the mutator. I don't promise perfect
compatibility everywhere - my UT is patched to the latest version
with no problems. I have received some reports of invisible grenades
on some networks. If this occurs on your setup, please drop me a line.
Apart from this, the code is very simple, mostly copied
from the UT source code anyway, so if the server is running
the mod, it should work everywhere. I've tested this newer version
on a few people's PCs with no visible problems (apart from some
slowdown - unavoidable due to the nature of the thing - see
below), but feedback would be brilliant - e-mail me at unholysmoke@yahoo.com.
And don't tell me 'Oh no my connection goes really laggy when
one goes off how can I fix this?' The lag's half the fun. Just
keep telling yourself that.
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Wishlist
Here's what
I'm gonna try to get going for later:
- Options
for what comes out when the projectile goes off. For now, you'll
just have to have a look at my notes in the code itself.
- Fixed
Death Messages - Not 'Vaporized by Someone's Redeemer,' or 'Smacked down
by someone's rocket launcher', but 'Tripped over Somebody's Cluster Grenade.'
- The guided
missile feature doesn't work. I know that this would really
rock, but it's more complicated than it seems. I'm happy with
the secondary fire in this version, so if you don't like it,
drop me an e-mail
suggesting something cool. Biosludge maybe. Or flak. Or grizzly
bears. All quite feasible, (except the bears) so the next version
will contain whatever most people want.
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Note
Okay, listen
up everyone whose computer whose processor's speed is not at
least eighteen billion gigahertz, whose RAM is not bigger than
the average hard drive, and whose graphics card can't render
the universe in 32-bit colour at 1240 x 1024 at many millions
of frames per second. Anyone except Bill Gates then, really.
Let's face
it, this mutator is a bitch when it comes to system slowdown.
I turned off the glow given off by grenades to improve system
performance, but my PC still freezes for a second or two when
one of these babies goes bang with any more than four or five
hundred bangers - even less with rockets. Worth it though.
Turning
down graphical options doesn't help much, since the slowdown
is almost all due to the huge amounts of physics the game has
to do to calculate the roll, pitch, yaw, bounces and explosions
of a couple of hundred grenades. This means you'll have to be
sensible with your choice of grenades. Say 'thank God for the
handy slider in this version,' then choose something that won't
cause your PC to go into early retirement.
One last
tip consisting of four words and a coupla commas:
Morpheus,
Sixteen Bots, Mayhem
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Feedback
Cos let's
face it, I need it!
Any ideas
or suggestions, and I really do mean ANY, should be directed
to unholysmoke@yahoo.com.
Thanks in advance. Enjoy the mutator!
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Credits
- Quequistos
- additional coding and testing and stuff
- Everyone
who worked on UT. Simple as that.
- Everyone
who gave feedback of the beta, reviewed it or put it on their
site.
- Juan Pancho
Eekels, for the best test map ever: CTF-Hall of Giants. Get
it.
- You, for
downloading this thing.
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Oh, and, er...if
you install this mutator and your PC emits a terrifying screech of
agony before exploding into a hundred thousand expensive parts, it's
not my fault. It was probably the postman. Or a moth or something.
No liability is what I mean.
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