"Lazy" Matrix 2+7/9

JadtheGerbil Productions © 2000 A.D.
(Best Viewed in a Word-Wrap enabled browser)

-=Author's Comments=-

This is the readme for Lazy Matrix 2 2+7/9, an update of Lazy Matrix 2.5, an updated version of Lazy Matrix 2, which in turn was an update of Lazy Matrix, which featured (and still does) three upcoming weapons from JadtheGerbil Weapons (JtGW) 1.5/2, along with a TON more neat thangs.

Note: In order for LM2+7/9 to work properly/as well as it can with other mods, PLEASE make sure it is the last one on the list. Thanks!

If you would like to use this in ANYTHING, (CD-ROM Mod/Mutator packs, Feature of the Week, TV Spot, E3 Booth Demo...) PLEASE Email me at JtG@planetunreal.com before you do anything rash. Besides, I like to know how famous my work gets, and I could hook you up with a special/annotated version, newer version, etc.

-=Thanks Section/Legal Disclaimer=-

 

-=Version history=-

2+7/9:

2.5:

2.0:

1.0:

-=Explanations of Features=-

Most of the important features in LM2 are configurable under Preferences, although I prefer that you use the Mod Menu instead. If you don't know how to access Preferences, simply open the console (press ~), and type Preferences. Open up Mutators, then the two LMtrx ?? things below.

LMtrx Bullets:

bShiny: Should the bullets be shiny and nice?
SmokeRate: Determines how often projectiles leave a trail, smaller is MORE often. (0.005 for EXTREMELY Good Looking/Unplayable trails)
SmokeSize: Determines how large LMtrx Bullets' trails are.
Speed: Determines how fast LMtrx Bullets travel through space.

LMtrx Mutator:

bSlowTime: Do you want Time-Slow enabled? Turning it off will return time to normal
bAllWeapons: Do you want all UT weapons replaced with LM equivalents? Turn off to use with other mods.
bJustBullets: A "Real-Life" type match (no hi-tech weaponry)
bJustEnforcers: Setup an Enforcer-Arena match
bSmoothTime: Do you want the change between Normal/Slow Speed "Tweened"?
bAllProjs: Should every projectile have LM-style trails?
bPowerups: Should all the Powerups be replaced?
bSmoothSpeed: Whether the players' speeds are left the same when slow
bSpeedBots: Should the Bots' speeds be changed?
b5050InstantHits: Weapons toggle between firing projectiles and instantly hitting
bAllInstant: Guns go back to "Old-Skool" style (all hit instantly)
bAllSlowTime: Have the game always run "slowed"
bAllSlowTime: Have the game always run "slowed"
bSmartSlow: Should the game respond to damage/frags?

bNoShadows: Turn off the Shadow effect?
bNoSpeak: Turn off the slightly grating (for some) voice clips?
bRandomTime: Ignore the Slowtime and Normaltime, and just "kick it down a notch" whenever it feels like it
bStaggerSound: Tired of a slurred/smooth sound? Make it more pronounced with this!
SmoothTime: The amount of Smoothing that should be each step when "Tweening"; Higher = More = Faster
SlowTime: How long should the game remain slowed? (In seconds)
NormalTime: From the last one, I'm *pretty* sure that you can figure out what this means.
ChangeSound: The sound for Action-Based Slomo; Change it if you get tired of that staticy thing
SoundVolume: The volume of the Action-Based Slomo sound
ResetTime: The time after any damage effects before the game resets to normal speeds.

LMtrx Mutator Mutate Functions: (Called by typing Mutate WhatEver in the console)

ToggleSpeed: Changes the current game speed to the other one (Slow to normal, vice versa)
I Realized Something: Since nobody seems to read the readme anyway, I just deleted most of the mutates. Hope you don't notice!

NOTE: Instead of Manually binding, PLEASE use the Options=>Preferences=>Control menu. Scroll down to the bottom of the list, and the keys will be available down there.