TradeOff |
v1.12 by Patrick Freeman - a.k.a. "Mental" |
This is a mutator to put variety into UT by giving
each player unique powers.
The 'tradeoff' is that while receiving extra power
in one area, power is taken away in some other area.
It's great for Team based gametypes.
Here are the different Powers you can have:
(% figures are compared to 'normal')
"fast-weak"
- speed is 120%, but strength is 50% and health is 80.
Good scout, flag capture, etc.
"strong-slow"
- strength is 150% and health is 120, but speed is 50% .
Good base guard, sentry, etc.
"jumpy-weak"
- jumping ability is 200%, but health is 50 and strength
is 80%.
Good scout, sniper (get to high places), etc.
"healthy-slow"
- health is 150 and strength is 110%, but speed is 70%.
Good base guard, sentry, etc.
"invisible-weak"
- you are invisible, but strength is 30% and health is
80%.
Good scout, flag capture, sniper, etc.
"fast-explosive-weak"
- speed is 110% , but strength is 50%.
Also, you will blow up 30 seconds after spawning with a
'redeemer' size explosion
You have a timer display on your HUD to let you know when
your going to blow.
Good defender (send 'em back to hell!) or path clearer
for your team's flag runner.
It's all in the timing ;)
Notes:
--------------------------------------------------
* "Strength" is how much damage your weapons
do to others (compared to normal).
* "Health" is how much
Health you start out with and
also sets your 'maximum' (Default) health - how much your health
can be recharged to with health packs.
The exceptions to this are health vials and SuperHealth packs,
which can recharge your health above the 'default' level..
Normally 'Default Health' is 100.
* "Speed" affects both land and water speed.
* HUD = Heads Up Display
--------------------------------------------------
Each player has an indicator of
the Power they have at the top of their HUD.
You can also see what Powers other players have by pressing your
'show players' key (see below).
These Powers are handed out in
order for all players.
In a team game, they are handed out in order for each team, so
the first player to join on each team gets Power #1,
then the second on each team gets Power #2, and so on. This keeps
the teams balanced.
You can also change your Power
once per life. Just set up the keys as described below.
KeyBinding
To bring up the TradeOff KeyBinding Window click the UT
"Mods" menu and choose "Configure TradeOff".
The bindings are saved to the file
"mentals_mutators.ini" in your UT system folder.
That file is used for all my mutators, with each mutator's
settings in their own section.
Also, the bindings are saved to your user.ini file.
Here are the Binds that you can use:
nextpower:
When this key is pressed during a game, you will lose all the
properties of your current Power and receive all the properties
of the next Power.
showchoicewindow:
This will bring up a window allowing you to select any of the
available Powers.
After you press "OK", you will lose all the
properties of your current Power and receive all the properties
of the Power you chose.
showplayers:
This will show a list of all the player and their Powers on the
left side of your HUD.
NOTE:
After changing powers you won't be able to change Powers again
until after you respawn (new life).
--------------------------------------------------------------------
This package has been tested for
both network and standalone games.
For network games be sure to add
"ServerPackages=TradeOff" to
your UNREALTOURNAMENT.ini file, under the [Engine.GameEngine]
section.
Any comments, bug reports, etc.
email me at - patrickf@oz.net
Version History:
================
v1.12 - fixed WaterSpeed, was too fast
v1.1 - HUD improvements, new powers, Choose Power Window
v1.0 - Initial Release
Ideas for future versions:
==========================
lots more powers.
Credits/Thanks:
===============
This is a simplified adaptation of the "Cosmic" mutator.
I wanted to have unique powers for each player like Cosmic, but
he's got some issues to work out with his network code, so I made
this to get me by in the meantime.
Also, thanks to:
Dr. SiN - mrsin@creativecarnage.com
Mongo - mikelambert@home.com
for the WRI.zip file, without which I
could not have done the 'choice' window.
and to Vajuras (FEBA) keybinding code.