Level Information: | |
Title: | Lin'Da'Kar |
Version: | 2.01 |
Released: | July 14th, 1998 |
Filename: | DmDaKar2.zip |
Author: | BEG |
E-Mail: | BEG@wtp.net (Case Sensitive!); BEG@pgamer.com |
Web Page: | http://www.pgedge.com/unreal |
Additional Credits: | Gameslink #Unreal and #UnrealEd, Epic Megagames/DE, Down and Scourge for playtesting and especially Myscha for pathnoding information. |
Number of Players: | Four to Tweleve |
Description: | Medium sized DM level using the Skycity and NaliCast texture sets. There are spawn points enough for 16 people; should accomadate 4-12 players confortably anymore than that and it might get crowded. Botmatch is supported and should work well |
Play Information: | |
Game Type(s) | Deathmatch King of the Hill |
New Content: | None |
Known Bugs: | Funky multicolored lines in the main halls(happens in software mode only). Please E-mail me if you find any others or know how to fix the bug in my level. |
Submitted to the Won.net contest on July 14th, 1998. http://www.won.net/unreal/contest |
Construction: | |
Base: | New Level;. Evolution of my original DmDaKar level |
Editor: | UnrealEd Beta |
Time Spent: | ~2 Weeks |
Rebuild Time: | ~1 Minute |
Authors Notes: |
All weapons and most items/ammo are
held within the chests and barrels spread throughout the
level, I felt this would be a little more natual than
just having everything lying on the ground. Some
Chests/Barrels will drop random items, so sometimes you
will find an Eightball Launcher instead of the Assault
rifle etc. If you shoot the chests on top of the the
bookshelves one of them will drop a Asbestos suit, to get
to it you can Flak Jump or find some other way up there.
Once you get the suit jump into the lava pit to get your
prize. New in 2.01: Other levels: Avaliable at: |
Permissions: |
Authors may NOT
use this level as a base to build additional levels. You are NOT allowed to commercially exploit this level for profit in any way,including but not limited to, putting it on a CD-ROM or any other medium that is sold in or out of retail channels, for any amount of money. You must obtain written permission from the author to exploit this level commercially. You MAY distribute this level through any electronic network (Internet etc.), provided you include this file, leave the archive intact, and do not charge a fee for access to this file. |
Copyright: |
Unreal ©1998 Epic Megagames, Inc.
All Rights Reserved. Distributed by GT Software, Inc. under license. Unreal and the Unreal logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners. |