Build 56 - September
8, 1999
- Fixed: Using up all beamer/dispersion ammo prevents weapon switch/firing
until death
- Fixed: Shadow flag carrier glows with the color of the flag when
invisible
-
Fixed: Thunder Axe doesn't open doors
-
Fixed: Offhand beamer model shown with Sky
Build 55 - September
5, 1999
- Changed: Rebuilt for no backwards
compatibility to avoid Unreal engine bug
Build 54 - August
28, 1999
- Fixed: Flag carrier can be invisible
Build 53 - August
27, 1999
- Changed: Beamer charge costs
- Changed: Beamer ammo linked to
dispersion ammo
- Fixed: Message text is too dim
Build 52 - August
25, 1999
- Fixed: Flag base sometimes moves over
slightly
Build 51 - July 17, 1999
- Changed: Critical messages display until they expire
- Changed: RealJumper no longer throws projectiles
- Fixed: God mode doesn't work in botmatch
- Fixed: Sometimes flags cannot be picked
up
- Added: ArtifactHelp command
- Added: bAdditive property to
RealJumper
- Added: Charge feature to prevent
beamer abuse
Build 50 - June 21, 1999
- Added: Jump "grunt" sound with RealJumper
Build 49 - June 18, 1999
- Added: HUD option to show/hide sniper crosshair
Build 48 - June 18, 1999
- Removed: Test code to drop player items (flag etc.) on disconnect
Build 47 - June 15, 1999
- Changed: Slowed down repulsor some more
Build
46 - June 15, 1999
-
Fixed: RealTeamGame.Killed Accessed
None
-
Added: Debug code for flag problem
-
Added: Test code to drop player
items (flag etc.) on disconnect
-
Removed: Debug code for Mac
beamer problem
Build
45 - June 10, 1999
-
Added: Debug code for Mac beamer
problem
Build
44 - June 10, 1999
-
Changed: Slow down repulsor
-
Added: Countdown to timelimit
game end
Build
43 - June 8, 1999
-
Changed: Invisibility wears
off as soon as you shoot
-
Changed: Beamer is somewhat
less affected by gravity
-
Changed: Beam velocity added
to player velocity
-
Changed: Restored map check
for all weapon types
-
Fixed: Sometimes you can beam
to the sky
-
Fixed: Invisibility displays
Expired message twice
-
Added: Scale respawn time for
health/ammo by number of players
Build
42 - June 3, 1999
Build
41 - June 2, 1999
-
Changed: RealAdminMenu can now
be used with any gametype
-
Changed: Stop player cold when
they beam to a wall
-
Added: RealClimbZone
Build
40 - May 25, 1999
-
Changed: Admin menu split into
RealAdmin.u
-
Fixed: Numerous ScriptWarnings
-
Added: bRandomOrder property
to RealMapLists
Build
39 - May 22, 1999
-
Fixed: Razorjack alt-fire doesn't
repeat artifact/RealDamage sounds
-
Fixed: Server crashes intermittently
with runaway loop
Build
38 - May 15, 1999
-
Changed: Admin menus now update
player list dynamically
-
Changed: No points for capture
when only one player in game
-
Fixed: Offhand beamer binding
sometimes stops working
-
Fixed: Beamer sometimes makes
player "crouch" in all modes
Build
37 - May 13, 1999
-
Added: Remote server administration
menu
-
Fixed: Warning: RealCTF.RealRegen.Idle2.Timer:
Accessed None
-
Removed: "Player is now on Blue/Red"
message when joining game
Build
36 - May 12, 1999
-
Changed: Beamer behavior for
more "natural" feel
-
Fixed: Male1 footsteps sound
wrong on net clients
-
Fixed: FragLimit is ignored
for RealTeamGame and RealCTFGame
-
Added: Client-side beamer prediction
Build
35 - May 8, 1999
-
Fixed: Base defense not properly
credited
Build
34 - May 8, 1999
-
Fixed: Flag carrier loses shiny
skin when shield belt is picked up or runs out
Build
33 - May 8, 1999
-
Added: Real_Telurium to CTF
map rotation
-
Added: Real_NaliWonder and Real_Telurium
to DM map rotation
-
Added: Shiny flag carrier skins
to RealMedia
-
Added: bHideScores option for
RealTeamGame
Build
32 - May 7, 1999
-
Added: Real_NaliWonder and Real_Resist
to CTF map rotation
-
Removed: Admin workaround code
required for 220
Build
31 - May 6, 1999
-
Changed: More stuff for 224
compatibility (now complete)
-
Changed: Split off RealMedia
package
-
Changed: Resist model
-
Fixed: Camping with beamer can
result in "spider from a thread" effect
-
Removed: 'weapon not found'
map warning
Build
30 - May 2, 1999
-
Changed: Lots of stuff for 224
compatibility (not done yet)
Build
29 - April 27, 1999
-
Fixed: Mac Glide users cannot
see beam
Build
28 - April 13, 1999
-
Changed: Beam is now translucent
-
Changed: Map rotations no longer
include NaliWonder and Telurium
-
Fixed: Flag carrier cannot return
own flag
-
Fixed: Using quick and offhand
beamer simultaneously can leave a beam behind
Build
27 - April 11, 1999
-
Changed: Beamer trail model
-
Changed: Invisibility RespawnTime
set to 5 minutes
-
Changed: Don't include artifacts
by default in RealDMGame
-
Changed: Use FirstSpawn, and
respawn immediately on team change
-
Changed: Removed Female2 4T
skin
-
Fixed: Extra beam segment displayed
while touching wall
-
Fixed: Bots report pickups in
RealDeathmatch
-
Fixed: Thrown ammo can't be
picked up immediately by teammates
-
Fixed: More remote administration
commands
-
Fixed: Preferred skin is ignored
-
Added: Custom HUD icon for resist
artifact
-
Added: Custom skull icon for
score in RealDeathmatch
-
Added: Flag carrier can't pick
up Invisibility
-
Added: Invisibility expires
when enemy flag picked up
Build
26 - April 5, 1999
-
Changed: Removed "DM" prefix
from map menus for RealDM/Team
-
Changed: Removed the custom
sniper rifle model
-
Changed: Moved all string messages
to RealCTF.int
-
Changed: RealDM map rotation
now only includes maps with RealCTF movers
-
Changed: Final RealTeam/CTF
map rotation includes 18 maps
-
Changed: Repulsing into a RealCloudZone
disables the beam
-
Fixed: Duplicate RealPersistentPickups
in a map cause a crash
-
Fixed: Flag carrier names don't
show in net games
-
Fixed: Can switch to yellow
or green team on Multiplayer menu
-
Fixed: NextPlayerStart malfunctions
when playerstarts are close together
-
Fixed: ThrowAmmo makes unlimited
ammo in net games
-
Fixed: Multiple dispersion powerups
don't take (e.g. on Base10)
-
Fixed: Offhand beamer can be
used after level end
-
Fixed: Last flag carrier shown
on HUD when flag is back in base
-
Fixed: Everyone must vote to
skip map, not just a majority
-
Fixed: First spawning in same
location as a teammate messes up the score
-
Added: Map warning for duplicate
RealPersistentPickups
-
Added: More player skins
-
Added: Log message for RealCTF
movers
-
Added: Capture assist for returning
the flag recently
-
Added: Capture assist for killing
the enemy flag carrier recently
-
Added: Capture count for each
team on the CTF scoreboard
Build
25 - March 24, 1999
-
Changed: Display artifact name
next to icon on HUD
-
Changed: RealDM/TeamGame menu
now only shows maps with DM prefix
-
Changed: Wait 5 seconds before
repeating "can't pickup artifact" message
-
Changed: Flag carry icons
-
Fixed: RealDamage carrier takes
double splash damage
-
Fixed: Offhand / selected beamer
can be fired at the same time
-
Added: New player skins for
Female2, Male1, and Male3
-
Added: Map warnings in UNREAL.LOG
Build
24 - March 20, 1999
-
Changed: Made all classes work
or self-destruct in regular Unreal Deathmatch
-
Changed: Artifact glow is now
green
-
Changed: Flag status icon arrangement
-
Changed: Pumped up volume of
artifact sound effects
-
Changed: Regen no longer affects
ShieldBelt
-
Changed: Map rotation now includes
all RealCTF maps except Telurium (18 total)
-
Fixed: Bots sometimes cause
a crash in RealDM
-
Fixed: Crash on player destroy
-
Fixed: Objects can be discarded
into walls
-
Fixed: "has no ammo" message
doesn't name weapon
-
Added: Several new player skins
-
Added: New third-person beamer
model
-
Added: New Resist artifact (skin
is temporary)
-
Added: Screen tint for RealDamage
carrier
-
Added: Fatness change for RealDamage
carrier
-
Added: Yellow glow for RealDamage
carrier
-
Added: Name flag carriers on
HUD
-
Added: New sounds for flag return,
broadcast instead of local
Build
23 - March 14, 1999
-
Changed: Revised map rotation
-
Changed: Set rotation of flag
to match rotation of flag base
-
Fixed: Client sometimes crashes
on map change
-
Fixed: Fire mode menu item not
working
-
Fixed: Never switch menu item
not working
-
Fixed: Health of teammates not
shown on HUD
-
Fixed: HUD warnings in unreal.log
-
Fixed: Flag status icons not
always shown in net games
-
Fixed: Real_Sketch won't load
Build
22 - March 13, 1999
-
Changed: Show/hide beams preference
saved in user.ini
-
Changed: Slowed loading speed
for multiple fire 8Ball
-
Changed: Flag skins
-
Changed: Red Flag Taken sound
-
Changed: Do not show enemy health
in RealDM
-
Changed: Score 1 point for friendly
flag return
-
Changed: Made flag's collision
cylinder larger
-
Changed: RealDamage HUD icon
-
Changed: Flag HUD icons
-
Changed: Can't pick up artifact
message
-
Fixed: Spectators shown in team
scoreboard
-
Fixed: RealPlayerStart warnings
when Real map opened in Unreal DeathmatchGame
-
Fixed: Flag icon not always
displayed in inventory
-
Fixed: Crash when flag or artifact
enters a CloudZone
-
Added: RealCTF Help menu command
-
Added: RealCTF Options menu
-
Added: Auto Weapon Switch menu
option
-
Added: EightBall fire mode menu
option
-
Added: Haste HUD icon
-
Added: Flag status/team score
HUD icons
-
Added: Dedicated HUD location
for artifact icons
-
Added: BestWeapon console command
and Controls menu option
-
Added: "Shatter" skins for Male2
player model
Build
21 - March 6, 1999
-
Fixed: Flag sometimes can't
be returned to base? - cap possible where it fell
Build
20 - March 5, 1999
-
Changed: Revised map rotation
-
Changed: Resist skin
-
Changed: Shiny skin of flag
carrier changed back to team color
-
Added: Haste skin
ANCIENT
HISTORY |