Build 56 - September 8, 1999
  • Fixed: Using up all beamer/dispersion ammo prevents weapon switch/firing until death
  • Fixed: Shadow flag carrier glows with the color of the flag when invisible
  • Fixed: Thunder Axe doesn't open doors
  • Fixed: Offhand beamer model shown with Sky
Build 55 - September 5, 1999
  • Changed: Rebuilt for no backwards compatibility to avoid Unreal engine bug
Build 54 - August 28, 1999
  • Fixed: Flag carrier can be invisible
Build 53 - August 27, 1999
  • Changed: Beamer charge costs
  • Changed: Beamer ammo linked to dispersion ammo
  • Fixed: Message text is too dim

Build 52 - August 25, 1999

  • Fixed: Flag base sometimes moves over slightly

Build 51 - July 17, 1999

  • Changed: Critical messages display until they expire
  • Changed: RealJumper no longer throws projectiles
  • Fixed: God mode doesn't work in botmatch
  • Fixed: Sometimes flags cannot be picked up
  • Added: ArtifactHelp command
  • Added: bAdditive property to RealJumper
  • Added: Charge feature to prevent beamer abuse
Build 50 - June 21, 1999
  • Added: Jump "grunt" sound with RealJumper
Build 49 - June 18, 1999
  • Added: HUD option to show/hide sniper crosshair
Build 48 - June 18, 1999
  • Removed: Test code to drop player items (flag etc.) on disconnect
Build 47 - June 15, 1999
  • Changed: Slowed down repulsor some more
Build 46 - June 15, 1999
  • Fixed: RealTeamGame.Killed Accessed None 
  • Added: Debug code for flag problem 
  • Added: Test code to drop player items (flag etc.) on disconnect 
  • Removed: Debug code for Mac beamer problem 
Build 45 - June 10, 1999
  • Added: Debug code for Mac beamer problem 
Build 44 - June 10, 1999
  • Changed: Slow down repulsor 
  • Added: Countdown to timelimit game end 
Build 43 - June 8, 1999
  • Changed: Invisibility wears off as soon as you shoot 
  • Changed: Beamer is somewhat less affected by gravity 
  • Changed: Beam velocity added to player velocity 
  • Changed: Restored map check for all weapon types 
  • Fixed: Sometimes you can beam to the sky 
  • Fixed: Invisibility displays Expired message twice 
  • Added: Scale respawn time for health/ammo by number of players 
Build 42 - June 3, 1999
  • Added: RealJumper 
Build 41 - June 2, 1999
  • Changed: RealAdminMenu can now be used with any gametype 
  • Changed: Stop player cold when they beam to a wall 
  • Added: RealClimbZone 
Build 40 - May 25, 1999
  • Changed: Admin menu split into RealAdmin.u 
  • Fixed: Numerous ScriptWarnings 
  • Added: bRandomOrder property to RealMapLists 
Build 39 - May 22, 1999
  • Fixed: Razorjack alt-fire doesn't repeat artifact/RealDamage sounds 
  • Fixed: Server crashes intermittently with runaway loop 
Build 38 - May 15, 1999
  • Changed: Admin menus now update player list dynamically 
  • Changed: No points for capture when only one player in game 
  • Fixed: Offhand beamer binding sometimes stops working 
  • Fixed: Beamer sometimes makes player "crouch" in all modes 
Build 37 - May 13, 1999
  • Added: Remote server administration menu 
  • Fixed: Warning: RealCTF.RealRegen.Idle2.Timer: Accessed None 
  • Removed: "Player is now on Blue/Red" message when joining game 
Build 36 - May 12, 1999
  • Changed: Beamer behavior for more "natural" feel 
  • Fixed: Male1 footsteps sound wrong on net clients 
  • Fixed: FragLimit is ignored for RealTeamGame and RealCTFGame 
  • Added: Client-side beamer prediction 
Build 35 - May 8, 1999
  • Fixed: Base defense not properly credited 
Build 34 - May 8, 1999
  • Fixed: Flag carrier loses shiny skin when shield belt is picked up or runs out 
Build 33 - May 8, 1999
  • Added: Real_Telurium to CTF map rotation 
  • Added: Real_NaliWonder and Real_Telurium to DM map rotation 
  • Added: Shiny flag carrier skins to RealMedia 
  • Added: bHideScores option for RealTeamGame 
Build 32 - May 7, 1999
  • Added: Real_NaliWonder and Real_Resist to CTF map rotation 
  • Removed: Admin workaround code required for 220 
Build 31 - May 6, 1999
  • Changed: More stuff for 224 compatibility (now complete) 
  • Changed: Split off RealMedia package 
  • Changed: Resist model 
  • Fixed: Camping with beamer can result in "spider from a thread" effect 
  • Removed: 'weapon not found' map warning 
Build 30 - May 2, 1999
  • Changed: Lots of stuff for 224 compatibility (not done yet) 
Build 29 - April 27, 1999
  • Fixed: Mac Glide users cannot see beam 
Build 28 - April 13, 1999
  • Changed: Beam is now translucent 
  • Changed: Map rotations no longer include NaliWonder and Telurium 
  • Fixed: Flag carrier cannot return own flag 
  • Fixed: Using quick and offhand beamer simultaneously can leave a beam behind 
Build 27 - April 11, 1999
  • Changed: Beamer trail model 
  • Changed: Invisibility RespawnTime set to 5 minutes 
  • Changed: Don't include artifacts by default in RealDMGame 
  • Changed: Use FirstSpawn, and respawn immediately on team change 
  • Changed: Removed Female2 4T skin 
  • Fixed: Extra beam segment displayed while touching wall 
  • Fixed: Bots report pickups in RealDeathmatch 
  • Fixed: Thrown ammo can't be picked up immediately by teammates 
  • Fixed: More remote administration commands 
  • Fixed: Preferred skin is ignored 
  • Added: Custom HUD icon for resist artifact 
  • Added: Custom skull icon for score in RealDeathmatch 
  • Added: Flag carrier can't pick up Invisibility 
  • Added: Invisibility expires when enemy flag picked up 
Build 26 - April 5, 1999
  • Changed: Removed "DM" prefix from map menus for RealDM/Team 
  • Changed: Removed the custom sniper rifle model 
  • Changed: Moved all string messages to RealCTF.int 
  • Changed: RealDM map rotation now only includes maps with RealCTF movers 
  • Changed: Final RealTeam/CTF map rotation includes 18 maps 
  • Changed: Repulsing into a RealCloudZone disables the beam 
  • Fixed: Duplicate RealPersistentPickups in a map cause a crash 
  • Fixed: Flag carrier names don't show in net games 
  • Fixed: Can switch to yellow or green team on Multiplayer menu 
  • Fixed: NextPlayerStart malfunctions when playerstarts are close together 
  • Fixed: ThrowAmmo makes unlimited ammo in net games 
  • Fixed: Multiple dispersion powerups don't take (e.g. on Base10) 
  • Fixed: Offhand beamer can be used after level end 
  • Fixed: Last flag carrier shown on HUD when flag is back in base 
  • Fixed: Everyone must vote to skip map, not just a majority 
  • Fixed: First spawning in same location as a teammate messes up the score 
  • Added: Map warning for duplicate RealPersistentPickups 
  • Added: More player skins 
  • Added: Log message for RealCTF movers 
  • Added: Capture assist for returning the flag recently 
  • Added: Capture assist for killing the enemy flag carrier recently 
  • Added: Capture count for each team on the CTF scoreboard 
Build 25 - March 24, 1999
  • Changed: Display artifact name next to icon on HUD 
  • Changed: RealDM/TeamGame menu now only shows maps with DM prefix 
  • Changed: Wait 5 seconds before repeating "can't pickup artifact" message 
  • Changed: Flag carry icons 
  • Fixed: RealDamage carrier takes double splash damage 
  • Fixed: Offhand / selected beamer can be fired at the same time 
  • Added: New player skins for Female2, Male1, and Male3 
  • Added: Map warnings in UNREAL.LOG 
Build 24 - March 20, 1999
  • Changed: Made all classes work or self-destruct in regular Unreal Deathmatch 
  • Changed: Artifact glow is now green 
  • Changed: Flag status icon arrangement 
  • Changed: Pumped up volume of artifact sound effects 
  • Changed: Regen no longer affects ShieldBelt 
  • Changed: Map rotation now includes all RealCTF maps except Telurium (18 total) 
  • Fixed: Bots sometimes cause a crash in RealDM 
  • Fixed: Crash on player destroy 
  • Fixed: Objects can be discarded into walls 
  • Fixed: "has no ammo" message doesn't name weapon 
  • Added: Several new player skins 
  • Added: New third-person beamer model 
  • Added: New Resist artifact (skin is temporary) 
  • Added: Screen tint for RealDamage carrier 
  • Added: Fatness change for RealDamage carrier 
  • Added: Yellow glow for RealDamage carrier 
  • Added: Name flag carriers on HUD 
  • Added: New sounds for flag return, broadcast instead of local 
Build 23 - March 14, 1999
  • Changed: Revised map rotation 
  • Changed: Set rotation of flag to match rotation of flag base 
  • Fixed: Client sometimes crashes on map change 
  • Fixed: Fire mode menu item not working 
  • Fixed: Never switch menu item not working 
  • Fixed: Health of teammates not shown on HUD 
  • Fixed: HUD warnings in unreal.log 
  • Fixed: Flag status icons not always shown in net games 
  • Fixed: Real_Sketch won't load 
Build 22 - March 13, 1999
  • Changed: Show/hide beams preference saved in user.ini 
  • Changed: Slowed loading speed for multiple fire 8Ball 
  • Changed: Flag skins 
  • Changed: Red Flag Taken sound 
  • Changed: Do not show enemy health in RealDM 
  • Changed: Score 1 point for friendly flag return 
  • Changed: Made flag's collision cylinder larger 
  • Changed: RealDamage HUD icon 
  • Changed: Flag HUD icons 
  • Changed: Can't pick up artifact message 
  • Fixed: Spectators shown in team scoreboard 
  • Fixed: RealPlayerStart warnings when Real map opened in Unreal DeathmatchGame 
  • Fixed: Flag icon not always displayed in inventory 
  • Fixed: Crash when flag or artifact enters a CloudZone 
  • Added: RealCTF Help menu command 
  • Added: RealCTF Options menu 
  • Added: Auto Weapon Switch menu option 
  • Added: EightBall fire mode menu option 
  • Added: Haste HUD icon 
  • Added: Flag status/team score HUD icons 
  • Added: Dedicated HUD location for artifact icons 
  • Added: BestWeapon console command and Controls menu option 
  • Added: "Shatter" skins for Male2 player model 
Build 21 - March 6, 1999
  • Fixed: Flag sometimes can't be returned to base? - cap possible where it fell 
Build 20 - March 5, 1999
  • Changed: Revised map rotation 
  • Changed: Resist skin 
  • Changed: Shiny skin of flag carrier changed back to team color 
  • Added: Haste skin 
ANCIENT HISTORY
The stylized U, Unreal(tm) textures, images, and other graphics Copyright © Epic MegaGames All Rights Reserved. All Original Content and Compilations are Copyright © 1998-1999 Necrotic Software Inc.