Each map may have one or more RealDamage powerups available. This item is equivalent to the Quad damage powerup in Quake. Whoever picks it up has their damage multiplied by four, for a duration of 30 seconds. Another RealDamage will respawn in the same spot as the original after 60 seconds. There are also team-specific RealDamage powerups, indicated by color. A blue RealDamage can only be picked up by a blue team member. But if that blue player dies while carrying it, a team-generic RealDamage is dropped. A successful team usually makes an effort to control any RealDamage powerups in the map.

A critical addition to the game is the Tractor Beam (Beamer), which is equivalent to the grappling hook in Quake CTF. You can toggle between the Beamer and the Dispersion Pistol by pressing the ‘1’ key. For quicker access, check Keyboard Bindings. Hold down the fire key while the Beamer is selected to send out a beam. When the beam strikes a solid object it will begin to pull you in. If you let go before you arrive at the contact point, your momentum will carry you forward. You cannot change to another weapon until you release the fire button. The AltFire mode of the Beamer is a repulsor: it pushes you away from the target instead of drawing you towards it. There is also an offhand beamer mode, which is slower and has no repulse feature, but lets you fire weapons at the same time.

The EightBall gun has an optional continuous fire mode; when you hold down the fire key, it will fire one rocket at a time as quickly as possible rather than loading up the gun with several rockets. You can switch between continuous and multiple fire mode using Keyboard Bindings, and change your default preference via the RealCTF Options menu

Only human player models are permitted in RealCTF games; if you choose the SkaarjTrooper player model, you will get the default male model instead. Any team skin is permitted; a team skin has a name ending in T_Red or T_Blue. If you choose a non-team skin you will get a default team skin instead. 

The stylized U, Unreal(tm) textures, images, and other graphics Copyright © Epic MegaGames All Rights Reserved. All Original Content and Compilations are Copyright © 1998-1999 Necrotic Software Inc.