Custom skin development for RealCTF is straightforward. Create two versions of each skin, one blue and one red, and
give them corresponding name suffixes T_Blue and T_Red. For example, all of the custom skins that ship with RealCTF are named 1T_Blue, 1T_Red, 2T_Blue, 2T_Red, and so on. You do not need to use numbers, we simply chose that naming convention for convenience. Custom skins on a public server must be listed in the ServerPackages section of UNREAL.INI. Don't waste time creating team skins for the SkaarjTrooper model though; only human player models are permitted in RealCTF.

Be sure to visit House of Style for more information on developing skins for Unreal.

The stylized U, Unreal(tm) textures, images, and other graphics Copyright © Epic MegaGames All Rights Reserved. All Original Content and Compilations are Copyright © 1998-1999 Necrotic Software Inc.