Each map may have one or
more RealDamage powerups available. This item is equivalent to the Quad
damage powerup in Quake. Whoever picks it up has their damage multiplied
by four, for a duration of 30 seconds. Another RealDamage will respawn
in the same spot as the original after 60 seconds. There are also team-specific
RealDamage powerups, indicated by color. A blue RealDamage can only be
picked up by a blue team member. But if that blue player dies while carrying
it, a team-generic RealDamage is dropped. A successful team usually makes
an effort to control any RealDamage powerups in the map.
A critical addition to the
game is the Tractor Beam (Beamer), which is equivalent to the grappling
hook in Quake CTF. You can toggle between the Beamer and the Dispersion
Pistol by pressing the ‘1’ key. For quicker access, check Keyboard
Bindings. Hold down the fire key while the Beamer is selected to send
out a beam. When the beam strikes a solid object it will begin to pull
you in. If you let go before you arrive at the contact point, your momentum
will carry you forward. You cannot change to another weapon until you release
the fire button. The AltFire mode of the Beamer is a repulsor: it pushes
you away from the target instead of drawing you towards it. There is also
an offhand beamer mode, which is slower and has no repulse feature, but
lets you fire weapons at the same time.
The EightBall gun has an
optional continuous fire mode; when you hold down the fire key, it will
fire one rocket at a time as quickly as possible rather than loading up
the gun with several rockets. You can switch between continuous and multiple
fire mode using Keyboard
Bindings, and change your default preference via the RealCTF
Options menu.
Only human player models
are permitted in RealCTF games; if you choose the SkaarjTrooper player
model, you will get the default male model instead. Any team skin is permitted;
a team skin has a name ending in T_Red or T_Blue. If you choose a non-team
skin you will get a default team skin instead. |