Build
19 - March 2, 1999
-
Changed: Resist model changed
to Haste
-
Changed: Better respawn randomization
for Artifacts
-
Changed: Shiny skin of flag
carrier set to same color as flag
-
Changed: Flag captured sounds
-
Changed: Landing grunt sound
played on alternate channel
-
Fixed: Default crosshair shown
concurrent with sniper crosshair in net games
-
Fixed: Bots don't always use
team skins
-
Fixed: Sniper crosshair shown
briefly after teleporting
-
Fixed: Skaarj bots endlessly
fail to spawn
-
Fixed: Artifacts only respawn
once if not picked up
-
Fixed: Frag bonuses not correctly
awarded
-
Fixed: Script warnings for bots
on DMCurse
-
Fixed: Blue player first spawns
on RealRedPlayerStart
-
Added: Resist model
-
Added: Beamer skin
-
Added: Regen icon
-
Added: Respawn artifacts which
fall into lava or slime
-
Added: NextPlayerStart console
command
-
Added: Vote result logging
Build
18 - February 24, 1999
-
Changed: New FlagTaken sound
effects
-
Changed: New "redder" skull
for red team HUD
-
Changed: RealCTF appears on
the main menu
-
Changed: New beamer model
-
Changed: Left-handedness permitted
-
Changed: Selected beamer displayed
in same hand as weapon
-
Changed: Offhand beamer displayed
in opposite hand to weapon
-
Changed: Artifacts scaled to
approximately the same size
-
Changed: Team-specific RealDamage
becomes team-generic when owner dies
-
Changed: HUD identify shows
invisible teammates
-
Changed: Real_ is now a required
prefix for RealCTFGame
-
Fixed: Can change to illegal
skin via Multiplayer menu
-
Fixed: Frag carrier bonus not
added to team score
-
Added: Enemy flag status icon
on HUD
-
Added: SetSkin console command
-
Added: Custom HUD icons for
RealDamage powerups
-
Added: RealCTF Options menu
-
Added: RealCTF Player menu
-
Added: Resist artifact model
-
Added: Regen skin
-
Added: Custom skins for Male2
-
Added: Key bindings for 8Ball
fire mode on the Controls menu
-
Added: ShowBeams console command
-
Added: ShowBeams menu option
-
Added: Bonuses for carrier,
flag, and base defense
-
Added: Real_Shrines to map rotation
-
Added: Vote console command
& menu item (vote to skip current map)
Build
17 - February 13, 1999
-
Changed: New sniper crosshair
-
Changed: RealDamage is left
behind when owner is killed
-
Changed: New custom HUD icon
for RealStrength
-
Changed: Allow skin choices
with "T_" in the name
-
Changed: Shiny skin used for
flag carrier instead of shield belt hit
-
Fixed: Collision radius on RealDamage
too small
-
Fixed: RealDamage, RealStrength
not working with Eightball
-
Fixed: Bots never captured or
returned own flag
-
Fixed: Point awarded for killing
teammate
-
Fixed: RealRed/BlueDamage item
names
-
Fixed: Team scores not displayed
properly in net games
-
Fixed: Beam animation not visible
in net games
-
Added: Artifact help message
displayed on pickup
-
Added: Custom skins for Female1,
Female2, and Male3
-
Added: Bot teammates report
RealDamage status
-
Added: Custom skull icons for
HUD score
Build
16 - January 24, 1999
-
Fixed: Beaming to mover leaves
anchor point hovering in midair
-
Fixed: Beaming through a portal
pulls in the wrong direction
-
Fixed: Artifacts don't throw
on the first try
-
Fixed: Artifacts spawn in closed
map areas
-
Fixed: Sniper crosshair appears
in normal fire mode
-
Fixed: Sniper crosshair doesn't
appear in net games
-
Fixed: Energy amplifier doesn't
work
-
Changed: Moved bot code to separate
package RealBots.u
-
Changed: Artifacts are "thrown"
from a player start on respawn
-
Changed: Public chat messages
are displayed in green
-
Changed: Updated default map
rotation
-
Added: Bots now report to team
when they lose an artifact
-
Added: Beam animation (will
be improved)
-
Added: Bonus for fragging the
enemy flag carrier
-
Added: Workaround for Admin
console command bug in Unreal
Build
15 - January 16, 1999
-
Fixed: No automatic team selection
-
Fixed: SetTeam doesn't work
-
Fixed: Bots don't follow RealPlayerStart
rules
-
Fixed: RealBlue/RedDamage compounded
with RealDamage
-
Fixed: Bots try to get armor
they already have
-
Fixed: Kevlar suit doesn't have
a PickupSound
-
Fixed: Bots can pick up enemy
team RealDamage
-
Fixed: Game options menu not
working for RealCTFGame
-
Fixed: Friendly Fire Scale not
working for RealTeamGame, RealCTFGame
-
Changed: You can now pick up
multiple suits
-
Changed: Death messages display
in gray instead of red
-
Changed: [Team]Talk messages
display in green during deathmatch, otherwise team color
-
Changed: Team RealDamage reverts
to non-team in RealDM games
-
Added: Keyboard menu items "Talk"
and "Team Talk"
-
Added: Configurable map lists
for RealDM, RealTeam, and RealCTF
-
Added: Artifact display on player
identify in the HUD
-
Added: Teammate bots report
when they pick up an artifact
-
Added: Special crosshair for
Rifle AltFire
Build
14 - January 9, 1999
-
Fixed: PlayerStarts with teammates
nearby are not favored
-
Fixed: Beamer leaves projectile
in midair during net games
-
Fixed: Offhand beamer doesn't
work during net games
-
Added: RealBlueDamage and RealRedDamage
Build
13 - January 7, 1999
-
Fixed: Compatibility with Unreal
220
-
Fixed: Swimming speed very sluggish
after beaming underwater
-
Changed: Beamer model displayed
when used in offhand mode
-
Changed: Left-handed weapon
view is not permitted (temporary until beamer model fixed)
-
Changed: RegisterGameType no
longer required
-
Changed: ThrowWeapon disabled
in permanent weapon mode
Build
12 - November 18, 1998
-
Fixed: funnyman's crash problem
-
Fixed: Endless respawn of persistent
objects which fell out of the world
-
Fixed: Beamer momentum not maintained
-
Changed: Removed debug code
-
Changed: Default to MaleOne
if bot class not valid (e.g. Skaarj bot)
Build
11 - November 18, 1998
-
Changed: Added debug code to
narrow down funnyman's crash problem
Build
10 - November 16, 1998
-
Fixed: Respawned artifact models
not shown in a network game
-
Fixed: Flag models not returned
in a network game
-
Fixed: Game options menu not
working for RealCTFGame
-
Fixed: Friendly Fire Scale not
working for RealTeamGame, RealCTFGame
-
Fixed: Beamer treated as two-handed
weapon in 3rd person view
-
Changed: Speeded up beamer initial
fire
-
Changed: Regen rate slowed by
20%
-
Changed: Haste movement rate
slowed from 125% to 110%
-
Changed: Swimming animation
played while using beamer
-
Changed: Sound slot for broadcast
sounds (e.g. flag stolen/captured)
-
Added: RealStrength model &
skin
-
Added: Offhand beamer (use alias
'Button bFireOffhand | FireOffhand'), 80% speed
-
Added: Repulsor (use beamer
altfire), 150% speed
-
Added: RealCloudZone only destroys
projectiles
Build
9 - October 9, 1998
-
Fixed: Team names not displayed
in scoreboard during botmatch
-
Fixed: Beaming to the floor
underwater doesn't pull you forward properly
-
Fixed: Weapons do not keep bRotatingPickup
and PickupAmmoCount properties
-
Fixed: Can't join as spectator
-
Changed: beamer physics to try
to help with jerkiness in net games
-
Changed: PlayerStart no longer
used unless no suitable RealPlayerStart can be found
-
Changed: RealPlayerStart behavior
-
Added: Several new properties
for RealPlayerStart
-
Added: RealDMPlayerStart
-
Added: RealPlayersTrigger
Build
8 - September 21, 1998 (Total Anarchy build)
-
Fixed game options menu for
RealTeamGame/RealCTFGame
-
Fixed view tint bug (die with
invis)
Build
7 - September 19, 1998
-
Fixed bot script warnings for
Roaming, Retreating, SCUBAGear
-
Fixed team name display in scoreboard
for net games
-
Fixed no-weapon bug
-
Fixed low-jump bug
-
Fixed several "snagged an item"
messages
-
SwitchWeapon 1 now toggles between
dispersion pistol and Beamer
-
Eightball fire mode toggle changed
to bExtra1
Build
6 - September 10, 1998
-
New models: Regen, Haste, RealDamage
-
New sounds: Regen, RealDamage,
Flag Stolen/Captured Null sound to terminate Regen and TractorBeam loops
-
RealDMGame and RealTeamGame
implemented
-
RegisterGameType improvements
including registration of all 3 game types
-
Game menu lets you choose whether
to include TractorBeam and Artifacts for all 3 game types
-
All human player models are
now permitted
-
Weapon properties bRotatingPickup
and PickupAmmoCount are now preserved
-
bExtra0 can be used to toggle
continuous fire mode for EightBall
-
Fixed bug with PickupAmmoCount
-
New console commands: ThrowAmmo
and ThrowArtifact (note: ThrowWeapon works too)
-
Amplifier is now working, it
no longer makes its owner glow
-
Invisibility no longer makes
its owner glow
-
Jump boots no longer interfere
with Haste
-
New console command FireOnce
for quick beam & return to last weapon
Build
5 - August 26, 1998
-
Beamer partly implemented (preliminary
custom models, sounds, etc; no AltFire mode; bots do not use)
-
You no longer pick up another
armor if you have a full one already
-
Weapons are permanent in co-op
weapon mode (not picked up for 1 second)
-
New flag models and skins
-
New RealDamage model, skin,
and sounds (fire sound still temporary)
-
New Regen model (plain gray
skin for now)
-
New artifact sounds
-
No regen on power shield
-
Preliminary improved scoreboard
shows team of each player
-
Only MaleThree and FemaleTwo
models are allowed
-
New console commands LastWeapon
and BestWeapon
Build
4 - August 18, 1998
-
Class hierarchy rearranged -
all build 3 maps must be fixed up
-
Display level enter message
when player joins or the level changes
-
Fixed RealPlayerStart script
warning for maps played in DeathMatch mode
-
Fixed "gold skin" problem with
shield belt
-
Added RealTeleporter class (including
BlueTeleporter and RedTeleporter)
-
Added RealDamage class (the
model, skin, and sound are temporary - also it doesn't make you glow yet)
-
Eightball no longer locks on
to teammates
Build
3 - August 10, 1998
-
Fixed broken Blue/RedPlayerStart
-
Destroy Amplifiers at startup
(until amp bug fixed)
Build
2 - August 9, 1998
-
Integrated new sounds
-
Added startup banner
Build
1 - August 8, 1998
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