Build 19 - March 2, 1999
  • Changed: Resist model changed to Haste 
  • Changed: Better respawn randomization for Artifacts 
  • Changed: Shiny skin of flag carrier set to same color as flag 
  • Changed: Flag captured sounds 
  • Changed: Landing grunt sound played on alternate channel 
  • Fixed: Default crosshair shown concurrent with sniper crosshair in net games 
  • Fixed: Bots don't always use team skins 
  • Fixed: Sniper crosshair shown briefly after teleporting 
  • Fixed: Skaarj bots endlessly fail to spawn 
  • Fixed: Artifacts only respawn once if not picked up 
  • Fixed: Frag bonuses not correctly awarded 
  • Fixed: Script warnings for bots on DMCurse 
  • Fixed: Blue player first spawns on RealRedPlayerStart 
  • Added: Resist model 
  • Added: Beamer skin 
  • Added: Regen icon 
  • Added: Respawn artifacts which fall into lava or slime 
  • Added: NextPlayerStart console command 
  • Added: Vote result logging 
Build 18 - February 24, 1999
  • Changed: New FlagTaken sound effects 
  • Changed: New "redder" skull for red team HUD 
  • Changed: RealCTF appears on the main menu 
  • Changed: New beamer model 
  • Changed: Left-handedness permitted 
  • Changed: Selected beamer displayed in same hand as weapon 
  • Changed: Offhand beamer displayed in opposite hand to weapon 
  • Changed: Artifacts scaled to approximately the same size 
  • Changed: Team-specific RealDamage becomes team-generic when owner dies 
  • Changed: HUD identify shows invisible teammates 
  • Changed: Real_ is now a required prefix for RealCTFGame 
  • Fixed: Can change to illegal skin via Multiplayer menu 
  • Fixed: Frag carrier bonus not added to team score 
  • Added: Enemy flag status icon on HUD 
  • Added: SetSkin console command 
  • Added: Custom HUD icons for RealDamage powerups 
  • Added: RealCTF Options menu 
  • Added: RealCTF Player menu 
  • Added: Resist artifact model 
  • Added: Regen skin 
  • Added: Custom skins for Male2 
  • Added: Key bindings for 8Ball fire mode on the Controls menu 
  • Added: ShowBeams console command 
  • Added: ShowBeams menu option 
  • Added: Bonuses for carrier, flag, and base defense 
  • Added: Real_Shrines to map rotation 
  • Added: Vote console command & menu item (vote to skip current map) 
Build 17 - February 13, 1999
  • Changed: New sniper crosshair 
  • Changed: RealDamage is left behind when owner is killed 
  • Changed: New custom HUD icon for RealStrength 
  • Changed: Allow skin choices with "T_" in the name 
  • Changed: Shiny skin used for flag carrier instead of shield belt hit 
  • Fixed: Collision radius on RealDamage too small 
  • Fixed: RealDamage, RealStrength not working with Eightball 
  • Fixed: Bots never captured or returned own flag 
  • Fixed: Point awarded for killing teammate 
  • Fixed: RealRed/BlueDamage item names 
  • Fixed: Team scores not displayed properly in net games 
  • Fixed: Beam animation not visible in net games 
  • Added: Artifact help message displayed on pickup 
  • Added: Custom skins for Female1, Female2, and Male3 
  • Added: Bot teammates report RealDamage status 
  • Added: Custom skull icons for HUD score 
Build 16 - January 24, 1999
  • Fixed: Beaming to mover leaves anchor point hovering in midair 
  • Fixed: Beaming through a portal pulls in the wrong direction 
  • Fixed: Artifacts don't throw on the first try 
  • Fixed: Artifacts spawn in closed map areas 
  • Fixed: Sniper crosshair appears in normal fire mode 
  • Fixed: Sniper crosshair doesn't appear in net games 
  • Fixed: Energy amplifier doesn't work 
  • Changed: Moved bot code to separate package RealBots.u 
  • Changed: Artifacts are "thrown" from a player start on respawn 
  • Changed: Public chat messages are displayed in green 
  • Changed: Updated default map rotation 
  • Added: Bots now report to team when they lose an artifact 
  • Added: Beam animation (will be improved) 
  • Added: Bonus for fragging the enemy flag carrier 
  • Added: Workaround for Admin console command bug in Unreal 
Build 15 - January 16, 1999
  • Fixed: No automatic team selection 
  • Fixed: SetTeam doesn't work 
  • Fixed: Bots don't follow RealPlayerStart rules 
  • Fixed: RealBlue/RedDamage compounded with RealDamage 
  • Fixed: Bots try to get armor they already have 
  • Fixed: Kevlar suit doesn't have a PickupSound 
  • Fixed: Bots can pick up enemy team RealDamage 
  • Fixed: Game options menu not working for RealCTFGame 
  • Fixed: Friendly Fire Scale not working for RealTeamGame, RealCTFGame 
  • Changed: You can now pick up multiple suits 
  • Changed: Death messages display in gray instead of red 
  • Changed: [Team]Talk messages display in green during deathmatch, otherwise team color 
  • Changed: Team RealDamage reverts to non-team in RealDM games 
  • Added: Keyboard menu items "Talk" and "Team Talk" 
  • Added: Configurable map lists for RealDM, RealTeam, and RealCTF 
  • Added: Artifact display on player identify in the HUD 
  • Added: Teammate bots report when they pick up an artifact 
  • Added: Special crosshair for Rifle AltFire 
Build 14 - January 9, 1999
  • Fixed: PlayerStarts with teammates nearby are not favored 
  • Fixed: Beamer leaves projectile in midair during net games 
  • Fixed: Offhand beamer doesn't work during net games 
  • Added: RealBlueDamage and RealRedDamage 
Build 13 - January 7, 1999
  • Fixed: Compatibility with Unreal 220 
  • Fixed: Swimming speed very sluggish after beaming underwater 
  • Changed: Beamer model displayed when used in offhand mode 
  • Changed: Left-handed weapon view is not permitted (temporary until beamer model fixed) 
  • Changed: RegisterGameType no longer required 
  • Changed: ThrowWeapon disabled in permanent weapon mode 
Build 12 - November 18, 1998
  • Fixed: funnyman's crash problem 
  • Fixed: Endless respawn of persistent objects which fell out of the world 
  • Fixed: Beamer momentum not maintained 
  • Changed: Removed debug code 
  • Changed: Default to MaleOne if bot class not valid (e.g. Skaarj bot) 
Build 11 - November 18, 1998
  • Changed: Added debug code to narrow down funnyman's crash problem
Build 10 - November 16, 1998
  • Fixed: Respawned artifact models not shown in a network game 
  • Fixed: Flag models not returned in a network game 
  • Fixed: Game options menu not working for RealCTFGame 
  • Fixed: Friendly Fire Scale not working for RealTeamGame, RealCTFGame 
  • Fixed: Beamer treated as two-handed weapon in 3rd person view 
  • Changed: Speeded up beamer initial fire 
  • Changed: Regen rate slowed by 20% 
  • Changed: Haste movement rate slowed from 125% to 110% 
  • Changed: Swimming animation played while using beamer 
  • Changed: Sound slot for broadcast sounds (e.g. flag stolen/captured) 
  • Added: RealStrength model & skin 
  • Added: Offhand beamer (use alias 'Button bFireOffhand | FireOffhand'), 80% speed 
  • Added: Repulsor (use beamer altfire), 150% speed 
  • Added: RealCloudZone only destroys projectiles 
Build 9 - October 9, 1998
  • Fixed: Team names not displayed in scoreboard during botmatch 
  • Fixed: Beaming to the floor underwater doesn't pull you forward properly 
  • Fixed: Weapons do not keep bRotatingPickup and PickupAmmoCount properties 
  • Fixed: Can't join as spectator 
  • Changed: beamer physics to try to help with jerkiness in net games 
  • Changed: PlayerStart no longer used unless no suitable RealPlayerStart can be found 
  • Changed: RealPlayerStart behavior 
  • Added: Several new properties for RealPlayerStart 
  • Added: RealDMPlayerStart 
  • Added: RealPlayersTrigger 
Build 8 - September 21, 1998 (Total Anarchy build)
  • Fixed game options menu for RealTeamGame/RealCTFGame 
  • Fixed view tint bug (die with invis) 
Build 7 - September 19, 1998
  • Fixed bot script warnings for Roaming, Retreating, SCUBAGear 
  • Fixed team name display in scoreboard for net games 
  • Fixed no-weapon bug 
  • Fixed low-jump bug 
  • Fixed several "snagged an item" messages 
  • SwitchWeapon 1 now toggles between dispersion pistol and Beamer 
  • Eightball fire mode toggle changed to bExtra1 
Build 6 - September 10, 1998
  • New models: Regen, Haste, RealDamage 
  • New sounds: Regen, RealDamage, Flag Stolen/Captured Null sound to terminate Regen and TractorBeam loops
  • RealDMGame and RealTeamGame implemented
  • RegisterGameType improvements including registration of all 3 game types 
  • Game menu lets you choose whether to include TractorBeam and Artifacts for all 3 game types 
  • All human player models are now permitted
  • Weapon properties bRotatingPickup and PickupAmmoCount are now preserved 
  • bExtra0 can be used to toggle continuous fire mode for EightBall 
  • Fixed bug with PickupAmmoCount 
  • New console commands: ThrowAmmo and ThrowArtifact (note: ThrowWeapon works too) 
  • Amplifier is now working, it no longer makes its owner glow 
  • Invisibility no longer makes its owner glow 
  • Jump boots no longer interfere with Haste 
  • New console command FireOnce for quick beam & return to last weapon 
Build 5 - August 26, 1998
  • Beamer partly implemented (preliminary custom models, sounds, etc; no AltFire mode; bots do not use) 
  • You no longer pick up another armor if you have a full one already 
  • Weapons are permanent in co-op weapon mode (not picked up for 1 second) 
  • New flag models and skins 
  • New RealDamage model, skin, and sounds (fire sound still temporary) 
  • New Regen model (plain gray skin for now) 
  • New artifact sounds 
  • No regen on power shield 
  • Preliminary improved scoreboard shows team of each player 
  • Only MaleThree and FemaleTwo models are allowed 
  • New console commands LastWeapon and BestWeapon 
Build 4 - August 18, 1998
  • Class hierarchy rearranged - all build 3 maps must be fixed up 
  • Display level enter message when player joins or the level changes 
  • Fixed RealPlayerStart script warning for maps played in DeathMatch mode 
  • Fixed "gold skin" problem with shield belt 
  • Added RealTeleporter class (including BlueTeleporter and RedTeleporter) 
  • Added RealDamage class (the model, skin, and sound are temporary - also it doesn't make you glow yet) 
  • Eightball no longer locks on to teammates 
Build 3 - August 10, 1998
  • Fixed broken Blue/RedPlayerStart 
  • Destroy Amplifiers at startup (until amp bug fixed) 
Build 2 - August 9, 1998
  • Integrated new sounds 
  • Added startup banner 
Build 1 - August 8, 1998
  • Initial release 
The stylized U, Unreal(tm) textures, images, and other graphics Copyright © Epic MegaGames All Rights Reserved. All Original Content and Compilations are Copyright © 1998-1999 Necrotic Software Inc.