RealCTF supports a couple of different ways in which you can dynamically reconfigure a map beyond what standard
Unreal movers provide. Standard Unreal classes are deficient in two major areas: there is no way to activate a mover based on the game type, and there is no way to enable or disable playerstarts.

RealCTF Movers

RealCTF Movers allow you to reconfigure a map dynamically based on the game type. If you want an area of your CTF map to be blocked off for deathmatch games, make a mover which blocks the area in its default position. Give it a Tag
value of 'RealCTF' and the mover will be opened when the map is loaded for a RealCTF game, or left in place for
RealDeathMatch.

RealPlayersTrigger

This special trigger fires an event when a certain number of players join the game. Set the PlayerCount property to the
number at which you wish the event to occur. For example, if you set it to 2, the event will fire when the second player
joins. If you want to open up part of a map after a certain number of players join, set the Event property of the
RealPlayersTrigger to an arbitrary string. Then set the Tag property of one or more movers which block off the areas in
their default position to the same string. Finally, place RealPlayerStart classes inside the blocked-off area with
bEnabled set to False, and with the same matching Tag value. When the trigger fires, it will open the mover and enable the playerstarts.

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