If you’ve played Quake CTF, QuakeWorld CTF, or Quake2 CTF, you will be right at home with RealCTF. The rules are simple: steal the enemy team’s flag and bring it back to your home base. In order to score a capture, your own flag must be in its base. A successful team will therefore concentrate both on attacking the enemy base and defending the home base (base defense is not the same as camping in Deathmatch! :). To recover your flag from the enemy, you must kill the enemy flag carrier and then touch your flag, which will drop near his carcass.

A player carrying the enemy flag gets a shiny skin of his/her team color, and glows with the color of the flag. For example, if a blue team member steals the red flag, the player will have a shiny blue skin and a red glow. The flag is not visible while carried in this version of RealCTF. The flag base also glows with the color of its flag, so that you can tell where the base is when the flag is missing. A flag which is dropped will be automatically returned to its base after 40 seconds if nobody touches it. If the flag carrier quits the game or is disconnected, the enemy flag is returned to base immediately.

The stylized U, Unreal(tm) textures, images, and other graphics Copyright © Epic MegaGames All Rights Reserved. All Original Content and Compilations are Copyright © 1998-1999 Necrotic Software Inc.